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bspeice 7adb747625 Add a color coordinate to the chaos game
All shader-related code has been removed; GPU entry points will be added once there's a better understanding of how the API should work.
2026-08-01 15:48:54 -04:00

87 lines
3.2 KiB
Rust

//! # Sierpinski Gasket
//!
//! The Sierpinski Gasket is a simple iterated function system (IFS) that demonstrates
//! the basic principles of using the "chaos game" to generate images. Using a set of three
//! transforms, generate new points in the function system using the chaos game,
//! then plot those points and display the resulting image.
use anyhow::{Context, Result};
use enkou_shaders::Coefficients2;
use enkou_shaders::camera::Camera;
use enkou_shaders::chaos_game::ChaosGame;
use enkou_shaders::transform::Transform;
use enkou_shaders::variation::Variation;
use glam::{Affine2, UVec2, Vec2, uvec2};
use image::{GrayImage, Luma};
use rand::SeedableRng;
use rand_xoshiro::Xoshiro256StarStar;
use std::mem;
use std::process::Command;
use tempfile::NamedTempFile;
const ITERATIONS_DISCARD: usize = 20;
const IMAGE_DIMENSION: UVec2 = uvec2(600, 600);
const IMAGE_QUALITY: f32 = 1.0;
/// Build and display a simple fractal - the Sierpinski Gasket
pub fn main() -> Result<()> {
let mut rng = Xoshiro256StarStar::from_seed([4u8; 32]);
let transforms = [
{
// F_0: (x / 2, y / 2)
let coefficients = Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.0);
Transform::new(coefficients, Affine2::IDENTITY, uvec2(0, 1), 0.0, 0.5)
},
{
// F_1: ((x + 1) / 2, y / 2)
let coefficients = Affine2::from_coefficients(0.5, 0.0, 0.5, 0.0, 0.5, 0.0);
Transform::new(coefficients, Affine2::IDENTITY, uvec2(0, 1), 0.5, 0.5)
},
{
// F_2: (x / 2, (y + 1) / 2)
let coefficients = Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.5);
Transform::new(coefficients, Affine2::IDENTITY, uvec2(0, 1), 1.0, 0.5)
},
];
let weights = [1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0];
let variations = [Variation::IDENTITY];
// The gasket is defined on the range [0, 1] for both X and Y
let camera = Camera::new(
IMAGE_DIMENSION,
Vec2::ONE * 0.5,
0.0,
Vec2::ZERO,
IMAGE_DIMENSION.as_vec2(),
);
let mut image = GrayImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
let chaos_game = ChaosGame::new(&mut rng, &transforms, &weights, &variations);
let iterations = (IMAGE_DIMENSION.element_product() as f32 * IMAGE_QUALITY) as usize;
chaos_game
.skip(ITERATIONS_DISCARD)
.take(iterations)
.for_each(|(ifs_point, _)| {
if let Some(pixel_point) = camera.transform_point_to_image(ifs_point) {
image.put_pixel(pixel_point.x, pixel_point.y, Luma([255u8]));
}
});
let temp = NamedTempFile::with_suffix(".png").context("Unable to create file for image")?;
image.save(temp.path()).context("Unable to save image")?;
let mut command = cfg_select! {
unix => Command::new("xdg-open").arg(temp.path()).spawn(),
windows => Command::new("PowerShell").arg("-Command").arg(format!("start {}", temp.path().display())).spawn(),
_ => Err(anyhow::anyhow!("No available program to open images"))?
}?;
command.wait()?;
// In case the image viewer forks and gives control back prior to reading the file,
// drop it and don't run the destructor
mem::forget(temp);
Ok(())
}