Variation #3
Generated
+19
-19
@@ -354,7 +354,7 @@ dependencies = [
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|||||||
"glam",
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"glam",
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"image",
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"image",
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"libm",
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"libm",
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"rand 0.10.1",
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"rand 0.8.6",
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"rand_xoshiro",
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"rand_xoshiro",
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"spirv-std",
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"spirv-std",
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"tempfile",
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"tempfile",
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@@ -1038,6 +1038,15 @@ version = "5.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
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checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
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|
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[[package]]
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name = "rand"
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version = "0.8.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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checksum = "5ca0ecfa931c29007047d1bc58e623ab12e5590e8c7cc53200d5202b69266d8a"
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dependencies = [
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"rand_core 0.6.4",
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]
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|
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[[package]]
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[[package]]
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name = "rand"
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name = "rand"
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version = "0.9.4"
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version = "0.9.4"
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@@ -1048,15 +1057,6 @@ dependencies = [
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"rand_core 0.9.5",
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"rand_core 0.9.5",
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]
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]
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|
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[[package]]
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name = "rand"
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version = "0.10.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "d2e8e8bcc7961af1fdac401278c6a831614941f6164ee3bf4ce61b7edb162207"
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dependencies = [
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"rand_core 0.10.1",
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]
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[[package]]
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[[package]]
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name = "rand_chacha"
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name = "rand_chacha"
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version = "0.9.0"
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version = "0.9.0"
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@@ -1067,6 +1067,12 @@ dependencies = [
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"rand_core 0.9.5",
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"rand_core 0.9.5",
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]
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]
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|
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[[package]]
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name = "rand_core"
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version = "0.6.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
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|
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[[package]]
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[[package]]
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||||||
name = "rand_core"
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name = "rand_core"
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version = "0.9.5"
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version = "0.9.5"
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@@ -1076,19 +1082,13 @@ dependencies = [
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"getrandom 0.3.4",
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"getrandom 0.3.4",
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]
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]
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|
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[[package]]
|
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name = "rand_core"
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||||||
version = "0.10.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
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checksum = "63b8176103e19a2643978565ca18b50549f6101881c443590420e4dc998a3c69"
|
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|
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[[package]]
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[[package]]
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name = "rand_xoshiro"
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name = "rand_xoshiro"
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version = "0.8.1"
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version = "0.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "662effc7698e08ea324d3acccf8d9d7f7bf79b9785e270a174ea36e56900c91d"
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checksum = "6f97cdb2a36ed4183de61b2f824cc45c9f1037f28afe0a322e9fff4c108b5aaa"
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dependencies = [
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dependencies = [
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"rand_core 0.10.1",
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"rand_core 0.6.4",
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]
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]
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|
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[[package]]
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[[package]]
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+3
-2
@@ -24,7 +24,8 @@ bytemuck = { version = "1.25.0", features = ["derive"] }
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glam = { version = "0.33.1", default-features = false, features = ["bytemuck", "scalar-math"] }
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glam = { version = "0.33.1", default-features = false, features = ["bytemuck", "scalar-math"] }
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image = { version = "0.25.10", default-features = false, features = ["default-formats"]}
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image = { version = "0.25.10", default-features = false, features = ["default-formats"]}
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libm = "0.2.16"
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libm = "0.2.16"
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rand = { version = "0.10.1", default-features = false }
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rspirv = "0.13.0"
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rspirv = "0.13.0"
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rand_xoshiro = "0.8.1"
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tempfile = "3.27.0"
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tempfile = "3.27.0"
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rand = { version = "0.8.6", default-features = false }
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rand_xoshiro = "0.6.0"
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@@ -1,5 +1,5 @@
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use cargo_gpu_install::install::Install;
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use cargo_gpu_install::install::Install;
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use cargo_gpu_install::spirv_builder::{ShaderPanicStrategy, SpirvMetadata};
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use cargo_gpu_install::spirv_builder::{Capability, ShaderPanicStrategy, SpirvMetadata};
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use std::path::PathBuf;
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use std::path::PathBuf;
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pub fn main() -> anyhow::Result<()> {
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pub fn main() -> anyhow::Result<()> {
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@@ -16,6 +16,7 @@ pub fn main() -> anyhow::Result<()> {
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builder.build_script.defaults = true;
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builder.build_script.defaults = true;
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builder.shader_panic_strategy = ShaderPanicStrategy::SilentExit;
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builder.shader_panic_strategy = ShaderPanicStrategy::SilentExit;
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builder.spirv_metadata = SpirvMetadata::Full;
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builder.spirv_metadata = SpirvMetadata::Full;
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builder.capabilities = vec![Capability::Int8, Capability::Int16, Capability::Int64];
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let compile_result = builder.build()?;
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let compile_result = builder.build()?;
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let spv_path = compile_result.module.unwrap_single();
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let spv_path = compile_result.module.unwrap_single();
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@@ -56,12 +56,15 @@ mod test {
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}
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}
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#[test]
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#[test]
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pub fn has_entry_main_fs() {
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pub fn has_entry_main_chaos_game() {
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assert!(has_entry_point(ExecutionModel::Fragment, "main_fs"))
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assert!(has_entry_point(
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ExecutionModel::GLCompute,
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"main_chaos_game"
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))
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}
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}
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#[test]
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#[test]
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pub fn has_entry_main_vs() {
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pub fn has_entry_main_camera() {
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assert!(has_entry_point(ExecutionModel::Vertex, "main_vs"))
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assert!(has_entry_point(ExecutionModel::GLCompute, "main_camera"))
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}
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}
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}
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}
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@@ -14,10 +14,10 @@ bytemuck.workspace = true
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glam.workspace = true
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glam.workspace = true
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libm.workspace = true
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libm.workspace = true
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rand.workspace = true
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rand.workspace = true
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rand_xoshiro.workspace = true
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spirv-std.workspace = true
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spirv-std.workspace = true
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[dev-dependencies]
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[dev-dependencies]
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anyhow.workspace = true
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anyhow.workspace = true
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image.workspace = true
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image.workspace = true
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rand_xoshiro.workspace = true
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tempfile.workspace = true
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tempfile.workspace = true
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@@ -1,36 +1,54 @@
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use anyhow::{Context, Result};
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use anyhow::{Context, Result};
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use enkou_shaders::Coefficients2;
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use enkou_shaders::Coefficients2;
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use enkou_shaders::camera::Camera;
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use enkou_shaders::camera::Camera;
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use enkou_shaders::chaos_game::ChaosGame;
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use enkou_shaders::camera::entry::main_camera;
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use enkou_shaders::chaos_game::entry::main_chaos_game;
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use enkou_shaders::transform::Transform;
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use enkou_shaders::transform::Transform;
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use glam::{Affine2, UVec2, Vec2, uvec2};
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use enkou_shaders::variation::Variation;
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use glam::{Affine2, IVec2, UVec2, Vec2, uvec2};
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use image::{GrayImage, Luma};
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use image::{GrayImage, Luma};
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use rand::SeedableRng;
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use rand_xoshiro::Xoshiro256StarStar;
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use std::mem;
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use std::mem;
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use std::process::Command;
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use std::process::Command;
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use tempfile::NamedTempFile;
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use tempfile::NamedTempFile;
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const ITERATIONS: u32 = 50_000;
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const ITERATIONS_DISCARD: u32 = 20;
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const ITERATIONS_DISCARD: u32 = 20;
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const ITERATIONS: u32 = 50_000;
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const IMAGE_DIMENSION: UVec2 = uvec2(600, 600);
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const IMAGE_DIMENSION: UVec2 = uvec2(600, 600);
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pub fn main() -> Result<()> {
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pub fn main() -> Result<()> {
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let seed: u64 = 4; // chosen by fair dice roll
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let mut rng = Xoshiro256StarStar::seed_from_u64(seed);
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let transforms = [
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let transforms = [
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// F_0: (x / 2, y / 2)
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// F_0: (x / 2, y / 2)
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Transform::new(Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.0)),
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Transform::new(
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Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.0),
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uvec2(0, 1),
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),
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// F_1: ((x + 1) / 2, y / 2)
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// F_1: ((x + 1) / 2, y / 2)
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Transform::new(Affine2::from_coefficients(0.5, 0.0, 0.5, 0.0, 0.5, 0.0)),
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Transform::new(
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Affine2::from_coefficients(0.5, 0.0, 0.5, 0.0, 0.5, 0.0),
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uvec2(0, 1),
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),
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// F_2: (x / 2, (y + 1) / 2)
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// F_2: (x / 2, (y + 1) / 2)
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Transform::new(Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.5)),
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Transform::new(
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Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.5),
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uvec2(0, 1),
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),
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];
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];
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|
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let weights = [1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0];
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let weights = [1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0];
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let mut image = GrayImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
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let variations = [Variation::IDENTITY];
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let mut output_points_ifs = Vec::new();
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output_points_ifs.resize(ITERATIONS as usize, Vec2::ZERO);
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|
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main_chaos_game(
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ITERATIONS_DISCARD,
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&[4u8],
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&transforms,
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&weights,
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&variations,
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&mut output_points_ifs,
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);
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|
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// The gasket is defined on the range [0, 1] for both X and Y
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// The gasket is defined on the range [0, 1] for both X and Y
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let camera = Camera::new(
|
let camera = Camera::new(
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@@ -41,18 +59,20 @@ pub fn main() -> Result<()> {
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IMAGE_DIMENSION.as_vec2(),
|
IMAGE_DIMENSION.as_vec2(),
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);
|
);
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|
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let mut chaos_game = ChaosGame::new(&mut rng, &transforms, &weights);
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let mut output_points_pixel = Vec::new();
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for i in 0..ITERATIONS {
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output_points_pixel.resize(ITERATIONS as usize, IVec2::ZERO);
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let next_point = chaos_game.next().unwrap();
|
|
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|
|
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if i < ITERATIONS_DISCARD {
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main_camera(&camera, &output_points_ifs, &mut output_points_pixel);
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continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Some(next_point) = camera.transform_point_to_image(next_point) {
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let mut image = GrayImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
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image.put_pixel(next_point.x, next_point.y, Luma([255u8]))
|
let dimensions = image.dimensions();
|
||||||
}
|
output_points_pixel
|
||||||
}
|
.iter()
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||||||
|
.skip_while(|p| {
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||||||
|
p.x < 0 || (p.x as u32) > dimensions.0 || p.y < 0 || (p.y as u32) > dimensions.1
|
||||||
|
})
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||||||
|
.map(|p| (p.x as u32, p.y as u32))
|
||||||
|
.for_each(|(x, y)| image.put_pixel(x, y, Luma([255u8])));
|
||||||
|
|
||||||
let temp = NamedTempFile::with_suffix(".png").context("Unable to create file for image")?;
|
let temp = NamedTempFile::with_suffix(".png").context("Unable to create file for image")?;
|
||||||
image.save(temp.path()).context("Unable to save image")?;
|
image.save(temp.path()).context("Unable to save image")?;
|
||||||
|
|||||||
@@ -90,6 +90,23 @@ impl Camera {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub mod entry {
|
||||||
|
use crate::camera::Camera;
|
||||||
|
use spirv_std::glam::{IVec2, Vec2};
|
||||||
|
use spirv_std::spirv;
|
||||||
|
|
||||||
|
#[spirv(compute(entry_point_name = "main_camera", threads(1)))]
|
||||||
|
pub fn main_camera(
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|
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] camera: &Camera,
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] coordinates_ifs: &[Vec2],
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] coordinates_pixel: &mut [IVec2],
|
||||||
|
) {
|
||||||
|
for i in 0..coordinates_ifs.len() {
|
||||||
|
coordinates_pixel[i] = camera.transform_point(coordinates_ifs[i])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod test {
|
mod test {
|
||||||
use crate::camera::Camera;
|
use crate::camera::Camera;
|
||||||
|
|||||||
@@ -12,16 +12,17 @@
|
|||||||
//!
|
//!
|
||||||
//! This algorithm is also known as the ["chaos game"](https://en.wikipedia.org/wiki/Chaos_game),
|
//! This algorithm is also known as the ["chaos game"](https://en.wikipedia.org/wiki/Chaos_game),
|
||||||
//! and it forms the basic system for producing images.
|
//! and it forms the basic system for producing images.
|
||||||
|
|
||||||
use crate::transform::Transform;
|
use crate::transform::Transform;
|
||||||
use crate::variation::Variation;
|
use crate::variation::Variation;
|
||||||
use glam::{Vec2, vec2};
|
use rand::Rng;
|
||||||
use rand::distr::{Distribution, StandardUniform};
|
use rand::distributions::{Distribution, Standard};
|
||||||
use rand::{Rng, RngExt};
|
use spirv_std::glam::{Vec2, vec2};
|
||||||
|
|
||||||
struct BiUnit;
|
struct BiUnit;
|
||||||
impl Distribution<f32> for BiUnit {
|
impl Distribution<f32> for BiUnit {
|
||||||
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f32 {
|
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f32 {
|
||||||
rng.sample::<f32, _>(StandardUniform) * 2.0 - 1.0
|
rng.sample::<f32, _>(Standard) * 2.0 - 1.0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -40,11 +41,11 @@ pub fn step_chaos_game<R: Rng>(
|
|||||||
weights: &[f32],
|
weights: &[f32],
|
||||||
variations: &[Variation],
|
variations: &[Variation],
|
||||||
) -> (Vec2, u32) {
|
) -> (Vec2, u32) {
|
||||||
let mut choice_weight = rng.sample::<f32, _>(StandardUniform);
|
let mut choice_weight = rng.sample::<f32, _>(Standard);
|
||||||
let mut transform_index: u32 = 0;
|
let mut transform_index: u32 = 0;
|
||||||
|
|
||||||
for weight in weights {
|
for i in 0..weights.len() {
|
||||||
choice_weight -= weight;
|
choice_weight -= weights[i];
|
||||||
if choice_weight <= 0.0 {
|
if choice_weight <= 0.0 {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -105,3 +106,40 @@ impl<'a, R: Rng> Iterator for ChaosGame<'a, R> {
|
|||||||
Some(next_point)
|
Some(next_point)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub mod entry {
|
||||||
|
use crate::chaos_game::ChaosGame;
|
||||||
|
use crate::transform::Transform;
|
||||||
|
use crate::variation::Variation;
|
||||||
|
use glam::Vec2;
|
||||||
|
use rand_xoshiro::Xoshiro256StarStar;
|
||||||
|
use spirv_std::spirv;
|
||||||
|
|
||||||
|
fn xoshiro_from_state(rng_state: [u8; 32]) -> Xoshiro256StarStar {
|
||||||
|
let mut rng_state_actual = [1u64, 2u64, 3u64, 4u64];
|
||||||
|
unsafe { core::mem::transmute(rng_state_actual) }
|
||||||
|
}
|
||||||
|
|
||||||
|
#[spirv(compute(entry_point_name = "main_chaos_game", threads(1)))]
|
||||||
|
pub extern "C" fn main_chaos_game(
|
||||||
|
#[spirv(spec_constant(id = 1, default = 20))] iteration_discard: u32,
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] rng_seed: &[u8],
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] transforms: &[Transform],
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] weights: &[f32],
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 0, binding = 3)] variations: &[Variation],
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] output: &mut [Vec2],
|
||||||
|
) {
|
||||||
|
let rng_seed_actual = [0u8; 32];
|
||||||
|
|
||||||
|
let mut rng = xoshiro_from_state(rng_seed_actual);
|
||||||
|
let mut chaos_game = ChaosGame::new(&mut rng, transforms, weights, variations);
|
||||||
|
|
||||||
|
for _ in 0..iteration_discard {
|
||||||
|
chaos_game.next().unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
for i in 0..output.len() {
|
||||||
|
output[i] = chaos_game.next().unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+37
-38
@@ -5,14 +5,9 @@
|
|||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod chaos_game;
|
pub mod chaos_game;
|
||||||
pub mod transform;
|
pub mod transform;
|
||||||
mod variation;
|
pub mod variation;
|
||||||
|
|
||||||
use bytemuck::{Pod, Zeroable};
|
use glam::Affine2;
|
||||||
use core::f32::consts::PI;
|
|
||||||
use glam::{Affine2, Vec3, Vec4, vec2, vec3};
|
|
||||||
#[cfg(target_arch = "spirv")]
|
|
||||||
use spirv_std::num_traits::Float;
|
|
||||||
use spirv_std::spirv;
|
|
||||||
|
|
||||||
/// Utility trait to convert between `flam3` notation and [`glam`].
|
/// Utility trait to convert between `flam3` notation and [`glam`].
|
||||||
#[allow(missing_docs)]
|
#[allow(missing_docs)]
|
||||||
@@ -39,6 +34,28 @@ pub trait Coefficients2 {
|
|||||||
/// ```
|
/// ```
|
||||||
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2;
|
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2;
|
||||||
|
|
||||||
|
/// Convert affine transformation coefficients to the [`glam`] representation.
|
||||||
|
/// Parameters use the following form:
|
||||||
|
///
|
||||||
|
/// ```text
|
||||||
|
/// (a * x + b * y + c, d * x + e * y + f)
|
||||||
|
/// ```
|
||||||
|
///
|
||||||
|
/// ```
|
||||||
|
/// # use glam::{Affine2, vec2};
|
||||||
|
/// # use crate::enkou_shaders::Coefficients2;
|
||||||
|
/// let coefs = Affine2::from_coefficients_arr([1.0, 2.0, 3.0, 4.0, 5.0, 6.0]);
|
||||||
|
/// let (x, y) = (7.0, 8.0);
|
||||||
|
/// assert_eq!(
|
||||||
|
/// coefs.transform_point2(vec2(x, y)),
|
||||||
|
/// vec2(
|
||||||
|
/// coefs.a() * x + coefs.b() * y + coefs.c(),
|
||||||
|
/// coefs.d() * x + coefs.e() * y + coefs.f()
|
||||||
|
/// )
|
||||||
|
/// );
|
||||||
|
/// ```
|
||||||
|
fn from_coefficients_arr(coefficients: [f32; 6]) -> Affine2;
|
||||||
|
|
||||||
fn a(&self) -> f32;
|
fn a(&self) -> f32;
|
||||||
fn b(&self) -> f32;
|
fn b(&self) -> f32;
|
||||||
fn c(&self) -> f32;
|
fn c(&self) -> f32;
|
||||||
@@ -48,10 +65,23 @@ pub trait Coefficients2 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Coefficients2 for Affine2 {
|
impl Coefficients2 for Affine2 {
|
||||||
|
#[inline]
|
||||||
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2 {
|
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2 {
|
||||||
Affine2::from_cols_array(&[a, d, b, e, c, f])
|
Affine2::from_cols_array(&[a, d, b, e, c, f])
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn from_coefficients_arr(coefficients: [f32; 6]) -> Affine2 {
|
||||||
|
Affine2::from_coefficients(
|
||||||
|
coefficients[0],
|
||||||
|
coefficients[1],
|
||||||
|
coefficients[2],
|
||||||
|
coefficients[3],
|
||||||
|
coefficients[4],
|
||||||
|
coefficients[5],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
fn a(&self) -> f32 {
|
fn a(&self) -> f32 {
|
||||||
self.matrix2.x_axis.x
|
self.matrix2.x_axis.x
|
||||||
}
|
}
|
||||||
@@ -76,34 +106,3 @@ impl Coefficients2 for Affine2 {
|
|||||||
self.translation.y
|
self.translation.y
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Pod, Zeroable)]
|
|
||||||
#[repr(C)]
|
|
||||||
#[allow(missing_docs)]
|
|
||||||
pub struct ShaderConstants {
|
|
||||||
pub width: u32,
|
|
||||||
pub height: u32,
|
|
||||||
pub time: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[spirv(fragment)]
|
|
||||||
#[allow(missing_docs)]
|
|
||||||
pub fn main_fs(vtx_color: Vec3, output: &mut Vec4) {
|
|
||||||
*output = Vec4::from((vtx_color, 1.));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[spirv(vertex)]
|
|
||||||
#[allow(missing_docs)]
|
|
||||||
pub fn main_vs(
|
|
||||||
#[spirv(vertex_index)] vert_id: i32,
|
|
||||||
#[spirv(descriptor_set = 0, binding = 0, storage_buffer)] constants: &ShaderConstants,
|
|
||||||
#[spirv(position)] vtx_pos: &mut Vec4,
|
|
||||||
vtx_color: &mut Vec3,
|
|
||||||
) {
|
|
||||||
let speed = 0.4;
|
|
||||||
let time = constants.time * speed + vert_id as f32 * (2. * PI * 120. / 360.);
|
|
||||||
let position = vec2(f32::sin(time), f32::cos(time));
|
|
||||||
*vtx_pos = Vec4::from((position, 0.0, 1.0));
|
|
||||||
|
|
||||||
*vtx_color = [vec3(1., 0., 0.), vec3(0., 1., 0.), vec3(0., 0., 1.)][vert_id as usize % 3];
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
//! but produce more interesting images once we add variations.
|
//! but produce more interesting images once we add variations.
|
||||||
use crate::variation::Variation;
|
use crate::variation::Variation;
|
||||||
use bytemuck::{Pod, Zeroable};
|
use bytemuck::{Pod, Zeroable};
|
||||||
use glam::{Affine2, Vec2};
|
use glam::{Affine2, UVec2, Vec2};
|
||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
|
|
||||||
/// Affine transform for use in the [`chaos_game`](crate::chaos_game).
|
/// Affine transform for use in the [`chaos_game`](crate::chaos_game).
|
||||||
@@ -13,12 +13,12 @@ use rand::Rng;
|
|||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
pub struct Transform {
|
pub struct Transform {
|
||||||
coefficients: Affine2,
|
coefficients: Affine2,
|
||||||
variation_range: [u16; 2],
|
variation_range: UVec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Transform {
|
impl Transform {
|
||||||
/// Create a new transform from an affine transformation matrix
|
/// Create a new transform from an affine transformation matrix
|
||||||
pub fn new(coefficients: Affine2, variation_range: [u16; 2]) -> Self {
|
pub fn new(coefficients: Affine2, variation_range: UVec2) -> Self {
|
||||||
Transform {
|
Transform {
|
||||||
coefficients,
|
coefficients,
|
||||||
variation_range,
|
variation_range,
|
||||||
@@ -35,8 +35,11 @@ impl Transform {
|
|||||||
let point = self.coefficients.transform_point2(point);
|
let point = self.coefficients.transform_point2(point);
|
||||||
|
|
||||||
let mut point_output = Vec2::ZERO;
|
let mut point_output = Vec2::ZERO;
|
||||||
let variation_range = self.variation_range[0] as usize..self.variation_range[1] as usize;
|
|
||||||
for variation in variations[variation_range].iter() {
|
let variation_start = self.variation_range.x;
|
||||||
|
let variation_end = self.variation_range.y;
|
||||||
|
for variation_index in variation_start..variation_end {
|
||||||
|
let ref variation = variations[variation_index as usize];
|
||||||
point_output += variation.transform_point(point, rng, &self.coefficients)
|
point_output += variation.transform_point(point, rng, &self.coefficients)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
//! # Variation
|
//! # Variation
|
||||||
|
|
||||||
use crate::Coefficients2;
|
use crate::Coefficients2;
|
||||||
use bytemuck::{Pod, Zeroable};
|
use bytemuck::{Pod, Zeroable};
|
||||||
use core::f32::consts::PI;
|
use core::f32::consts::PI;
|
||||||
use glam::{Affine2, Vec2, vec2};
|
use glam::{Affine2, Vec2, vec2};
|
||||||
use libm::{atan2f, cosf, powf, sinf, sqrtf, tanf};
|
use libm::{atan2f, cosf, powf, sinf, sqrtf, tanf};
|
||||||
use rand::distr::Bernoulli;
|
use rand::Rng;
|
||||||
use rand::{Rng, RngExt};
|
use rand::distributions::Standard;
|
||||||
|
|
||||||
#[derive(Copy, Clone, Pod, Zeroable)]
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
@@ -35,6 +34,20 @@ pub struct Variation {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Variation {
|
impl Variation {
|
||||||
|
pub const IDENTITY: Variation = Variation {
|
||||||
|
kind: VariationKind::Linear,
|
||||||
|
weight: 1.0,
|
||||||
|
params: VariationParams([0f32; 4]),
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn new(kind: VariationKind, weight: f32, params: VariationParams) -> Variation {
|
||||||
|
Variation {
|
||||||
|
kind,
|
||||||
|
weight,
|
||||||
|
params,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn transform_point<R: Rng>(
|
pub fn transform_point<R: Rng>(
|
||||||
&self,
|
&self,
|
||||||
point: Vec2,
|
point: Vec2,
|
||||||
@@ -60,8 +73,11 @@ fn transform_point_julia<R: Rng>(point: Vec2, rng: &mut R) -> Vec2 {
|
|||||||
let r = sqrtf(x2 + y2);
|
let r = sqrtf(x2 + y2);
|
||||||
|
|
||||||
let theta = atan2f(point.x, point.y);
|
let theta = atan2f(point.x, point.y);
|
||||||
let omega_choice = rng.sample(Bernoulli::new(0.5).unwrap());
|
let omega = if rng.sample::<f32, _>(Standard) > 0.5 {
|
||||||
let omega = if omega_choice { PI } else { 0.0 };
|
PI
|
||||||
|
} else {
|
||||||
|
0.0
|
||||||
|
};
|
||||||
|
|
||||||
let sqrt_r = sqrtf(r);
|
let sqrt_r = sqrtf(r);
|
||||||
let theta_val = theta / 2.0 + omega;
|
let theta_val = theta / 2.0 + omega;
|
||||||
|
|||||||
Reference in New Issue
Block a user