Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0d9d2b693e | |||
| 5bd325d0ea | |||
| 4e508884ae |
@@ -21,10 +21,7 @@ jobs:
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steps:
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- uses: actions/checkout@v6
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- uses: actions-rust-lang/setup-rust-toolchain@v1
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with:
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components: clippy
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- run: cargo check --all-targets
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- run: cargo clippy --all-targets
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- run: cargo test
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test-gpu:
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@@ -33,5 +30,5 @@ jobs:
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steps:
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- uses: actions/checkout@v6
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- uses: actions-rust-lang/setup-rust-toolchain@v1
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- run: cargo install --git https://github.com/rust-gpu/rust-gpu cargo-gpu --rev 67f1ff2
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- run: cargo install --git https://github.com/rust-gpu/rust-gpu cargo-gpu
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- run: cargo gpu check --auto-install-rust-toolchain -p enkou-shaders
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Generated
+53
-1055
File diff suppressed because it is too large
Load Diff
+1
-7
@@ -1,8 +1,7 @@
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[workspace]
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members = [
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"enkou-shaders",
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"examples/image-runner",
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"examples/image-binary",
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"enkou-shaders-tests",
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]
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resolver = "3"
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@@ -14,7 +13,6 @@ license = "MIT"
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repository = ""
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[workspace.lints.rust]
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missing_docs = { level = "warn" }
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unexpected_cfgs = { level = "allow", check-cfg = ['cfg(target_arch, values("spirv"))'] }
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[workspace.dependencies]
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@@ -23,7 +21,6 @@ spirv-std = { git = "https://github.com/Rust-GPU/rust-gpu.git", rev = "67f1ff2"
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anyhow = "1.0.102"
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bytemuck = { version = "1.25.0", features = ["derive"] }
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futures = "0.3.32"
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glam = { version = "0.33.1", default-features = false, features = ["bytemuck", "scalar-math"] }
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image = { version = "0.25.10", default-features = false, features = ["default-formats"]}
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libm = "0.2.16"
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@@ -31,6 +28,3 @@ rand = { version = "0.10.1", default-features = false }
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rand_xoshiro = "0.8.1"
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rspirv = "0.13.0"
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tempfile = "3.27.0"
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thiserror = "2.0.19"
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wgpu = { version = "30.0.0", features = ["spirv"] }
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xflags = "0.3.2"
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@@ -1,16 +1,18 @@
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[package]
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name = "image-binary"
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name = "enkou-shaders-tests"
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publish = false
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version.workspace = true
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authors.workspace = true
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edition.workspace = true
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license.workspace = true
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repository.workspace = true
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[dependencies]
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enkou-shaders = { path = "../../enkou-shaders" }
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glam.workspace = true
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spirv-std.workspace = true
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wgpu = { workspace = true, optional = true }
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[lints]
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workspace = true
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[dependencies]
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rspirv.workspace = true
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[build-dependencies]
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anyhow.workspace = true
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cargo-gpu-install.workspace = true
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@@ -4,7 +4,7 @@ use std::path::PathBuf;
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pub fn main() -> anyhow::Result<()> {
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let manifest_dir = env!("CARGO_MANIFEST_DIR");
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let crate_path = [manifest_dir, "..", "image-binary"]
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let crate_path = [manifest_dir, "..", "enkou-shaders"]
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.iter()
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.copied()
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.collect::<PathBuf>();
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@@ -16,13 +16,15 @@ pub fn main() -> anyhow::Result<()> {
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builder.build_script.defaults = true;
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builder.shader_panic_strategy = ShaderPanicStrategy::SilentExit;
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builder.spirv_metadata = SpirvMetadata::Full;
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builder.capabilities = vec![Capability::Int8, Capability::Int16, Capability::Int64];
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builder.capabilities = vec![
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Capability::Int8,
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Capability::Int16,
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Capability::Int64,
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Capability::Float64,
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];
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let compile_result = builder.build()?;
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let spv_path = compile_result.module.unwrap_single();
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println!(
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"cargo::rustc-env=SHADER_SPV_PATH_IMAGE_BINARY={}",
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spv_path.display()
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);
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println!("cargo::rustc-env=SHADER_SPV_PATH={}", spv_path.display());
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Ok(())
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}
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@@ -0,0 +1,73 @@
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#[cfg(test)]
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mod test {
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use rspirv::binary::parse_bytes;
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use rspirv::dr::{Module, Operand};
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use rspirv::spirv::ExecutionModel;
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use std::sync::OnceLock;
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static SHADER_MODULE: OnceLock<Module> = OnceLock::new();
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fn shader() -> &'static Module {
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SHADER_MODULE.get_or_init(|| {
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let shader_bytes = include_bytes!(env!("SHADER_SPV_PATH"));
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let mut loader = rspirv::dr::Loader::new();
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parse_bytes(shader_bytes, &mut loader).expect("Unable to parse shader");
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loader.module()
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})
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}
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fn has_entry_point(execution_model: ExecutionModel, name: &str) -> bool {
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for ref entry_point in shader().entry_points.iter() {
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let operands: Vec<Operand> = entry_point
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.operands
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.iter()
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.filter(|op| match op {
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Operand::ExecutionModel(_) | Operand::LiteralString(_) => true,
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_ => false,
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})
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.map(|op| op.clone())
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.collect();
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assert_eq!(operands.len(), 2);
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match &operands[0] {
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Operand::ExecutionModel(actual) => {
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if execution_model != *actual {
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continue;
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}
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}
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op => panic!("Unexpected operand; {}", op),
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}
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match &operands[1] {
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Operand::LiteralString(actual) => {
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if name != actual {
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continue;
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}
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}
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op => panic!("Unexpected operand; {}", op),
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}
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return true;
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}
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false
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}
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#[test]
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pub fn has_entry_main_chaos_game() {
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assert!(has_entry_point(
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ExecutionModel::GLCompute,
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"main_chaos_game"
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))
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}
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#[test]
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pub fn has_entry_main_image_render() {
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assert!(has_entry_point(
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ExecutionModel::GLCompute,
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"main_image_render"
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))
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}
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}
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@@ -16,3 +16,8 @@ libm.workspace = true
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rand.workspace = true
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rand_xoshiro.workspace = true
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spirv-std.workspace = true
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[dev-dependencies]
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anyhow.workspace = true
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image.workspace = true
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tempfile.workspace = true
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@@ -0,0 +1,105 @@
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use anyhow::{Context, Result};
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use enkou_shaders::Coefficients2;
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use enkou_shaders::camera::Camera;
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use enkou_shaders::camera::entry::main_image_render;
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use enkou_shaders::chaos_game::entry::main_chaos_game;
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use enkou_shaders::transform::Transform;
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use enkou_shaders::variation::Variation;
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use glam::{Affine2, UVec2, Vec2, Vec4, uvec2, vec2};
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use image::{Rgba, Rgba32FImage};
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use std::mem;
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use std::process::Command;
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use tempfile::NamedTempFile;
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const ITERATIONS_DISCARD: u32 = 20;
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const ITERATIONS: u32 = 50_000;
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const IMAGE_DIMENSION: UVec2 = uvec2(600, 600);
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pub fn main() -> Result<()> {
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let transforms = [
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// F_0: (x / 2, y / 2)
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Transform::new(
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Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.0),
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uvec2(0, 1),
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vec2(0.0, 0.0),
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),
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// F_1: ((x + 1) / 2, y / 2)
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Transform::new(
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Affine2::from_coefficients(0.5, 0.0, 0.5, 0.0, 0.5, 0.0),
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uvec2(0, 1),
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vec2(0.0, 0.0),
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),
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// F_2: (x / 2, (y + 1) / 2)
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Transform::new(
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Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.5),
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uvec2(0, 1),
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vec2(0.0, 0.0),
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),
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];
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let weights = [1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0];
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let variations = [Variation::IDENTITY];
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let mut output_points_ifs = Vec::new();
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output_points_ifs.resize(ITERATIONS as usize, Vec4::ZERO);
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main_chaos_game(
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ITERATIONS_DISCARD,
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&[4u8; 32],
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&transforms,
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&weights,
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&variations,
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&mut output_points_ifs,
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);
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// The gasket is defined on the range [0, 1] for both X and Y
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let camera = Camera::new(
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IMAGE_DIMENSION,
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Vec2::ONE * 0.5,
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0.0,
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Vec2::ZERO,
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IMAGE_DIMENSION.as_vec2(),
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);
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let palette = &[Vec4::ONE; 2];
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let mut output_points_pixel = Vec::new();
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output_points_pixel.resize(ITERATIONS as usize, Vec4::ZERO);
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main_image_render(
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&camera,
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palette,
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&output_points_ifs,
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&mut output_points_pixel,
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);
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let mut image = Rgba32FImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
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for x in 0..image.dimensions().0 {
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for y in 0..image.dimensions().1 {
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let pixel_index = y * IMAGE_DIMENSION.x + x;
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let pixel = output_points_pixel[pixel_index as usize];
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image.put_pixel(x, y, Rgba(pixel.into()));
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}
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}
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let temp = NamedTempFile::with_suffix(".png").context("Unable to create file for image")?;
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image.save(temp.path()).context("Unable to save image")?;
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let open_program: &str = cfg_select! {
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unix => Some("xdg-open"),
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_ => None,
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}
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.expect("No available program to open images");
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Command::new(open_program)
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.arg(temp.path())
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.spawn()?
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.wait()?;
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// In case the image viewer forks and gives control back prior to reading the file,
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// drop it and don't run the destructor
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mem::forget(temp);
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Ok(())
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}
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+132
-42
@@ -2,8 +2,47 @@
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//!
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//! Map points from the IFS coordinate system to pixel coordinates. This is a lossy transformation.
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use bytemuck::{Pod, Zeroable};
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use glam::{Affine2, IVec2, UVec2, Vec2, vec2};
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use libm::powf;
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use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, Vec4Swizzles, vec2};
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use libm::{floorf, powf};
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/// Blending modes for mapping IFS color values (which are on a scale `[0, 1]`)
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/// to RGBA colors.
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#[derive(Copy, Clone)]
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#[repr(u32)]
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pub enum BlendMode {
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/// Map IFS color values to a linear blend of the nearest two palette colors
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Linear = 0,
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/// Map IFS color values to the nearest single palette color
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Step = 1,
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}
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impl Default for BlendMode {
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fn default() -> Self {
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BlendMode::Linear
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}
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}
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impl BlendMode {
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/// Map an IFS color value to RGBA color from the provided palette.
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pub fn ifs_to_rgb(&self, color: f32, palette: &[Vec4]) -> Vec4 {
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let colors_m_one = palette.len() - 1;
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let period = 1.0 / colors_m_one as f32;
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let index_lower = floorf(color / period) as usize;
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let index_upper = (index_lower + 1).clamp(0, colors_m_one);
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let rem = color % period / period;
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match self {
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BlendMode::Linear => palette[index_lower].lerp(palette[index_upper], rem),
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BlendMode::Step => palette[index_lower],
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}
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}
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}
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|
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// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
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unsafe impl bytemuck::Zeroable for BlendMode {}
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// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
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unsafe impl bytemuck::Pod for BlendMode {}
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/// Settings used to map IFS coordinates to pixel coordinates.
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///
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@@ -14,6 +53,8 @@ use libm::powf;
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pub struct Camera {
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dimensions: UVec2,
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transform: Affine2,
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blend_mode: BlendMode,
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image_gamma: f32,
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}
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|
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impl Camera {
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@@ -50,73 +91,122 @@ impl Camera {
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Camera {
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dimensions,
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transform,
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blend_mode: BlendMode::Linear,
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image_gamma: 1.5,
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}
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}
|
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|
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/// Map a point from IFS coordinates to pixel coordinates.
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///
|
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/// ```
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/// # use glam::{vec2, ivec2, uvec2, Vec2};
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/// # use crate::enkou_shaders::camera::Camera;
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/// // Output image is 600x600 pixels, centered at the origin, no rotation, no zoom,
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/// // and scaled such that it covers the range [-2, 2].
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/// // Use the origin as the IFS coordinate, so the pixel coordinate is the center of the image
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/// let camera = Camera::new(
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/// uvec2(600, 600),
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/// Vec2::ZERO,
|
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/// 0.0,
|
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/// Vec2::ZERO,
|
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/// vec2(150.0, 150.0)
|
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/// );
|
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/// assert_eq!(camera.transform_point(vec2(0.0, 0.0)), ivec2(300, 300));
|
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/// ```
|
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pub fn transform_point(&self, point: Vec2) -> IVec2 {
|
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fn transform_point(&self, point: Vec2) -> IVec2 {
|
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self.transform.transform_point2(point).as_ivec2()
|
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}
|
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|
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/// Map a point from IFS coordinates to pixel coordinates (like [`transform_point`](Camera::transform_point)),
|
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/// and check that the result is within the provided image dimensions.
|
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pub fn transform_point_to_image(&self, point: Vec2) -> Option<UVec2> {
|
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let pixel_coordinates = self.transform_point(point);
|
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/// Map a point from IFS coordinates to a pixel index and RGBA value; if the IFS coordinate
|
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/// is outside the viewable range, return [`None`].
|
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pub fn transform_point_to_image(&self, point: Vec4, palette: &[Vec4]) -> Option<(usize, Vec4)> {
|
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let pixel_coordinates = self.transform_point(point.xy());
|
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if pixel_coordinates.x < 0
|
||||
|| pixel_coordinates.y < 0
|
||||
|| (pixel_coordinates.x as u32) >= self.dimensions.x
|
||||
|| (pixel_coordinates.y as u32) >= self.dimensions.y
|
||||
{
|
||||
None
|
||||
} else {
|
||||
Some(pixel_coordinates.as_uvec2())
|
||||
return None;
|
||||
}
|
||||
|
||||
let to_pixel_index = self.dimensions.with_y(0);
|
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let pixel_index = pixel_coordinates.as_uvec2().dot(to_pixel_index) as usize;
|
||||
|
||||
let rgba = self.blend_mode.ifs_to_rgb(point.w, palette);
|
||||
|
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Some((pixel_index, rgba))
|
||||
}
|
||||
}
|
||||
|
||||
/// Shader entry point for running the camera transformation over a list of IFS coordinates
|
||||
#[allow(missing_docs)]
|
||||
pub mod entry {
|
||||
use crate::camera::Camera;
|
||||
use spirv_std::glam::{IVec2, Vec2};
|
||||
use glam::Vec4;
|
||||
use libm::log10f;
|
||||
use spirv_std::spirv;
|
||||
|
||||
/// Transform IFS coordinates to pixel coordinates
|
||||
#[spirv(compute(entry_point_name = "main_camera", threads(1)))]
|
||||
pub fn main_camera(
|
||||
/// Render an output image from a list of IFS coordinates.
|
||||
///
|
||||
/// Arguments:
|
||||
/// * `camera` - Camera settings for mapping IFS coordinates to pixel coordinates
|
||||
/// * `palette` - Color palette to use when mapping IFS color to RGB colors. Individual elements
|
||||
/// are assumed to be RGBA values on the scale of `[0, 1]`
|
||||
/// * `coordinates_ifs` - IFS coordinates to use for the output image
|
||||
/// * `image` - Buffer for the output image
|
||||
#[spirv(compute(entry_point_name = "main_image_render", threads(1)))]
|
||||
pub fn main_image_render(
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] camera: &Camera,
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] coordinates_ifs: &[Vec2],
|
||||
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] coordinates_pixel: &mut [IVec2],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] palette: &[Vec4],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] coordinates_ifs: &[Vec4],
|
||||
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] image: &mut [Vec4],
|
||||
) {
|
||||
for i in 0..coordinates_ifs.len() {
|
||||
coordinates_pixel[i] = camera.transform_point(coordinates_ifs[i])
|
||||
for coordinate_index in 0..coordinates_ifs.len() {
|
||||
camera
|
||||
.transform_point_to_image(coordinates_ifs[coordinate_index], palette)
|
||||
.map(|(pixel_index, rgba)| image[pixel_index] += rgba);
|
||||
}
|
||||
|
||||
for pixel_index in 0..image.len() {
|
||||
// TODO: Fix the bootleg gamma adjustment
|
||||
let pixel_unscaled = image[pixel_index];
|
||||
let pixel =
|
||||
pixel_unscaled * log10f(pixel_unscaled.w) / (pixel_unscaled.w * camera.image_gamma);
|
||||
image[pixel_index] = pixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::camera::Camera;
|
||||
use glam::{Affine2, Vec2, ivec2, uvec2, vec2};
|
||||
use crate::camera::{BlendMode, Camera};
|
||||
use glam::{Affine2, Vec2, Vec4, ivec2, uvec2, vec2};
|
||||
use libm::powf;
|
||||
|
||||
fn vec4s(value: f32) -> Vec4 {
|
||||
Vec4::splat(value)
|
||||
}
|
||||
|
||||
#[test]
|
||||
pub fn manual_camera() {
|
||||
fn blend_linear() {
|
||||
let ifs_to_rgb = |color, palette| BlendMode::Linear.ifs_to_rgb(color, palette);
|
||||
|
||||
let palette = &[vec4s(0.0), vec4s(1.0)];
|
||||
assert_eq!(ifs_to_rgb(0.0, palette), vec4s(0.0));
|
||||
assert_eq!(ifs_to_rgb(0.5, palette), vec4s(0.5));
|
||||
assert_eq!(ifs_to_rgb(1.0, palette), vec4s(1.0));
|
||||
|
||||
let palette = &[vec4s(1.0), vec4s(2.0), vec4s(3.0)];
|
||||
assert_eq!(ifs_to_rgb(0.0, palette), vec4s(1.0));
|
||||
assert_eq!(ifs_to_rgb(0.5, palette), vec4s(2.0));
|
||||
assert_eq!(ifs_to_rgb(1.0, palette), vec4s(3.0));
|
||||
|
||||
let palette = &[vec4s(1.0), vec4s(2.0), vec4s(3.0), vec4s(4.0)];
|
||||
assert_eq!(ifs_to_rgb(0.0, palette), vec4s(1.0));
|
||||
assert_eq!(ifs_to_rgb(0.5, palette), vec4s(2.5));
|
||||
assert_eq!(ifs_to_rgb(1.0, palette), vec4s(4.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn blend_step() {
|
||||
let ifs_to_rgb = |color, palette| BlendMode::Step.ifs_to_rgb(color, palette);
|
||||
|
||||
let palette = &[vec4s(0.0), vec4s(1.0)];
|
||||
assert_eq!(ifs_to_rgb(0.5, palette), vec4s(0.0));
|
||||
|
||||
let palette = &[vec4s(1.0), vec4s(2.0), vec4s(3.0)];
|
||||
assert_eq!(ifs_to_rgb(0.0, palette), palette[0]);
|
||||
assert_eq!(ifs_to_rgb(0.25, palette), palette[0]);
|
||||
assert_eq!(ifs_to_rgb(0.4, palette), palette[0]);
|
||||
assert_eq!(ifs_to_rgb(0.5, palette), palette[1]);
|
||||
assert_eq!(ifs_to_rgb(0.7, palette), palette[1]);
|
||||
assert_eq!(ifs_to_rgb(1.0, palette), palette[2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn camera_manual() {
|
||||
let starting_point = vec2(1.0, 1.0);
|
||||
|
||||
// Move the origin; points move right and up by one unit, giving us (2.0, 2.0)
|
||||
@@ -154,7 +244,7 @@ mod test {
|
||||
}
|
||||
|
||||
#[test]
|
||||
pub fn point_outside_camera() {
|
||||
fn camera_point_outside_image() {
|
||||
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
|
||||
let camera = Camera::new(
|
||||
uvec2(1000, 1000),
|
||||
@@ -169,7 +259,7 @@ mod test {
|
||||
}
|
||||
|
||||
#[test]
|
||||
pub fn point_outside_camera_negative() {
|
||||
fn camera_point_outside_image_negative() {
|
||||
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
|
||||
let camera = Camera::new(
|
||||
uvec2(1000, 1000),
|
||||
@@ -184,7 +274,7 @@ mod test {
|
||||
}
|
||||
|
||||
#[test]
|
||||
pub fn aspect_ratio() {
|
||||
fn camera_aspect_ratio() {
|
||||
// Scale 100 for an image 1600 x 900 gives an effective X range of [-8, 8],
|
||||
// and effective Y range of [-4.5, 4.5]
|
||||
let camera = Camera::new(
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
//!
|
||||
//! This algorithm is also known as the ["chaos game"](https://en.wikipedia.org/wiki/Chaos_game),
|
||||
//! and it forms the basic system for producing images.
|
||||
|
||||
use crate::transform::Transform;
|
||||
use crate::variation::Variation;
|
||||
use rand::distr::{Distribution, StandardUniform};
|
||||
@@ -36,13 +35,14 @@ impl Distribution<f32> for BiUnit {
|
||||
/// * `weights` - Weights are assumed to be normalized; adding all elements together should return the value 1
|
||||
pub fn step_chaos_game<R: Rng>(
|
||||
point: Vec2,
|
||||
color: f32,
|
||||
rng: &mut R,
|
||||
transforms: &[Transform],
|
||||
weights: &[f32],
|
||||
variations: &[Variation],
|
||||
) -> (Vec2, u32) {
|
||||
) -> (Vec2, f32, usize) {
|
||||
let mut choice_weight = rng.sample::<f32, _>(StandardUniform);
|
||||
let mut transform_index: u32 = 0;
|
||||
let mut transform_index: usize = 0;
|
||||
|
||||
for i in 0..weights.len() {
|
||||
choice_weight -= weights[i];
|
||||
@@ -53,8 +53,10 @@ pub fn step_chaos_game<R: Rng>(
|
||||
transform_index += 1;
|
||||
}
|
||||
|
||||
let ref transform = transforms[transform_index];
|
||||
(
|
||||
transforms[transform_index as usize].transform_point(rng, variations, point),
|
||||
transform.transform_point(rng, variations, point),
|
||||
transform.transform_color(color),
|
||||
transform_index,
|
||||
)
|
||||
}
|
||||
@@ -65,6 +67,7 @@ pub fn step_chaos_game<R: Rng>(
|
||||
/// New points in the chaos game are produced by iterating on the chaos game.
|
||||
pub struct ChaosGame<'a, R: Rng> {
|
||||
current_point: Vec2,
|
||||
current_color: f32,
|
||||
rng: &'a mut R,
|
||||
transforms: &'a [Transform],
|
||||
weights: &'a [f32],
|
||||
@@ -79,9 +82,9 @@ impl<'a, R: Rng> ChaosGame<'a, R> {
|
||||
weights: &'a [f32],
|
||||
variations: &'a [Variation],
|
||||
) -> Self {
|
||||
let current_point = vec2(rng.sample(BiUnit), rng.sample(BiUnit));
|
||||
ChaosGame {
|
||||
current_point,
|
||||
current_point: vec2(rng.sample(BiUnit), rng.sample(BiUnit)),
|
||||
current_color: rng.sample(StandardUniform),
|
||||
rng,
|
||||
transforms,
|
||||
weights,
|
||||
@@ -91,18 +94,65 @@ impl<'a, R: Rng> ChaosGame<'a, R> {
|
||||
}
|
||||
|
||||
impl<'a, R: Rng> Iterator for ChaosGame<'a, R> {
|
||||
type Item = Vec2;
|
||||
type Item = (Vec2, f32);
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
let (next_point, _) = step_chaos_game(
|
||||
let (next_point, next_color, _) = step_chaos_game(
|
||||
self.current_point,
|
||||
self.current_color,
|
||||
self.rng,
|
||||
self.transforms,
|
||||
self.weights,
|
||||
self.variations,
|
||||
);
|
||||
self.current_point = next_point;
|
||||
self.current_color = next_color;
|
||||
|
||||
Some(next_point)
|
||||
Some((next_point, next_color))
|
||||
}
|
||||
}
|
||||
|
||||
/// Shader entry point for running the chaos game to produce new IFS coordinates
|
||||
pub mod entry {
|
||||
use crate::chaos_game::ChaosGame;
|
||||
use crate::rng::xoshiro256starstar_from_seed;
|
||||
use crate::transform::Transform;
|
||||
use crate::variation::Variation;
|
||||
use glam::Vec4;
|
||||
use spirv_std::spirv;
|
||||
|
||||
/// Given a set of fractal flame parameters, generate new IFS coordinates
|
||||
/// and store them in the output array.
|
||||
///
|
||||
/// Arguments:
|
||||
/// * `iteration_discard` - Choas game steps to discard prior to recording into the output buffer
|
||||
/// * `output` - Output buffer to record chaos game steps into. Because of alignment issues,
|
||||
/// the output is recorded as a [`Vec4`]; the IFS (x, y) coordinate is in `x` and `y`,
|
||||
/// and color is in `w`
|
||||
#[spirv(compute(entry_point_name = "main_chaos_game", threads(1)))]
|
||||
pub fn main_chaos_game(
|
||||
#[spirv(spec_constant(id = 1, default = 20))] iteration_discard: u32,
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] rng_seed: &[u8],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] transforms: &[Transform],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] weights: &[f32],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 3)] variations: &[Variation],
|
||||
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] output: &mut [Vec4],
|
||||
) {
|
||||
let mut rng_seed_actual = [0u8; 32];
|
||||
(0..32).for_each(|i| rng_seed_actual[i] = rng_seed[i]);
|
||||
|
||||
let mut rng = xoshiro256starstar_from_seed(rng_seed_actual);
|
||||
let mut chaos_game = ChaosGame::new(&mut rng, transforms, weights, variations);
|
||||
|
||||
for _ in 0..iteration_discard {
|
||||
chaos_game.next().unwrap();
|
||||
}
|
||||
|
||||
for i in 0..output.len() {
|
||||
output[i] = chaos_game
|
||||
.next()
|
||||
.map(|output| (output.0, 0.0, output.1).into())
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
//! # Enkou
|
||||
#![cfg_attr(target_arch = "spirv", no_std)]
|
||||
|
||||
// SPIR-V backend is unable to compile iteration over items
|
||||
#![allow(clippy::needless_range_loop)]
|
||||
#![no_std]
|
||||
#![warn(missing_docs)]
|
||||
|
||||
pub mod camera;
|
||||
pub mod chaos_game;
|
||||
pub mod rng;
|
||||
mod rng;
|
||||
pub mod transform;
|
||||
pub mod variation;
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
//! # RNG
|
||||
//!
|
||||
//! Random number generation utilities for shaders
|
||||
use rand::SeedableRng;
|
||||
use rand_xoshiro::Xoshiro256StarStar;
|
||||
|
||||
@@ -17,17 +14,17 @@ use rand_xoshiro::Xoshiro256StarStar;
|
||||
/// This function assumes a properly-initialized state array;
|
||||
/// output may silently degenerate if the initial state is all zeros,
|
||||
/// so this module is private to the crate.
|
||||
pub fn xoshiro256starstar_from_seed(
|
||||
pub(crate) fn xoshiro256starstar_from_seed(
|
||||
rng_state: <Xoshiro256StarStar as SeedableRng>::Seed,
|
||||
) -> Xoshiro256StarStar {
|
||||
let mut rng_state_actual = [0u64; 4];
|
||||
|
||||
// NOTE: Bit shifting is bad, but we don't have great alternatives:
|
||||
// NOTE: Bit shifting is tedious, but we don't have great alternatives:
|
||||
// - `chunks_exact` has issues with pointer casting
|
||||
// - `u64::from_le_bytes` has issues with `OpBitcast` in SPIR-V validation
|
||||
for i in 0..rng_state_actual.len() {
|
||||
for j in 0..size_of::<u64>() {
|
||||
rng_state_actual[i] |= (rng_state[i * size_of::<u64>() + j] as u64) << (j * 8);
|
||||
rng_state_actual[i] |= (rng_state[i * size_of::<u64>() + j] as u64) << j * 8;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
//! but produce more interesting images once we add variations.
|
||||
use crate::variation::Variation;
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use glam::{Affine2, UVec2, Vec2};
|
||||
use glam::{Affine2, FloatExt, UVec2, Vec2};
|
||||
use rand::Rng;
|
||||
|
||||
/// Affine transform for use in the [`chaos_game`](crate::chaos_game).
|
||||
@@ -13,17 +13,22 @@ use rand::Rng;
|
||||
#[repr(C)]
|
||||
pub struct Transform {
|
||||
coefficients: Affine2,
|
||||
coefficients_post: Affine2,
|
||||
variation_range: UVec2,
|
||||
color: Vec2,
|
||||
}
|
||||
|
||||
impl Transform {
|
||||
/// Create a new transform from an affine transformation matrix
|
||||
pub fn new(coefficients: Affine2, coefficients_post: Affine2, variation_range: UVec2) -> Self {
|
||||
///
|
||||
/// Arguments:
|
||||
/// * `coefficients` - Affine transform coefficients for this transformation. Applied prior to variations
|
||||
/// * `variation_range` - (half-open) range of variations to apply during [`Self::transform_point`]
|
||||
/// * `color` - Color value and speed to apply during [`Self::transform_color`]
|
||||
pub fn new(coefficients: Affine2, variation_range: UVec2, color: Vec2) -> Self {
|
||||
Transform {
|
||||
coefficients,
|
||||
coefficients_post,
|
||||
variation_range,
|
||||
color,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,57 +46,111 @@ impl Transform {
|
||||
let variation_start = self.variation_range.x;
|
||||
let variation_end = self.variation_range.y;
|
||||
for variation_index in variation_start..variation_end {
|
||||
let variation = &variations[variation_index as usize];
|
||||
let ref variation = variations[variation_index as usize];
|
||||
point_output += variation.transform_point(point, rng, &self.coefficients)
|
||||
}
|
||||
|
||||
self.coefficients_post.transform_point2(point)
|
||||
point_output
|
||||
}
|
||||
|
||||
/// Mix an existing color with this transform's color
|
||||
pub fn transform_color(&self, color: f32) -> f32 {
|
||||
color.lerp(self.color.x, self.color.y)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::rng::xoshiro256starstar_from_seed;
|
||||
use crate::Coefficients2;
|
||||
use crate::transform::Transform;
|
||||
use crate::variation::{Variation, VariationKind};
|
||||
use glam::{Affine2, uvec2, vec2};
|
||||
use core::convert::Infallible;
|
||||
use glam::{Affine2, Vec2, uvec2, vec2};
|
||||
use rand::TryRng;
|
||||
|
||||
struct NullRng;
|
||||
|
||||
impl NullRng {
|
||||
pub fn new() -> Self {
|
||||
NullRng
|
||||
}
|
||||
}
|
||||
|
||||
impl TryRng for NullRng {
|
||||
type Error = Infallible;
|
||||
|
||||
fn try_next_u32(&mut self) -> Result<u32, Self::Error> {
|
||||
Ok(0)
|
||||
}
|
||||
|
||||
fn try_next_u64(&mut self) -> Result<u64, Self::Error> {
|
||||
Ok(0)
|
||||
}
|
||||
|
||||
fn try_fill_bytes(&mut self, dst: &mut [u8]) -> Result<(), Self::Error> {
|
||||
dst.iter_mut().for_each(|b| *b = 0);
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn transform_scaling() {
|
||||
let scale_coefficients = vec2(2.0, 0.5);
|
||||
let transform = Transform::new(
|
||||
Affine2::from_scale(scale_coefficients),
|
||||
Affine2::IDENTITY,
|
||||
uvec2(0, 1),
|
||||
);
|
||||
|
||||
let mut rng = xoshiro256starstar_from_seed([0; 32]);
|
||||
fn test_transform_point_identity() {
|
||||
let transform = Transform::new(Affine2::IDENTITY, uvec2(0, 1), vec2(0.0, 0.0));
|
||||
let variations = [Variation::IDENTITY];
|
||||
let point = vec2(1.0, 1.0);
|
||||
|
||||
assert_eq!(
|
||||
transform.transform_point(&mut rng, &variations, point),
|
||||
scale_coefficients
|
||||
);
|
||||
let transform_point =
|
||||
|point: Vec2| transform.transform_point(&mut NullRng::new(), &variations, point);
|
||||
for (input, expected) in [
|
||||
(vec2(0.0, 1.0), vec2(0.0, 1.0)),
|
||||
(vec2(1.0, 0.0), vec2(1.0, 0.0)),
|
||||
(vec2(1.0, 1.0), vec2(1.0, 1.0)),
|
||||
] {
|
||||
assert_eq!(transform_point(input), expected);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn transform_scaling_post() {
|
||||
let scale_coefficients = vec2(2.0, 0.5);
|
||||
let transform_pdj = Transform::new(Affine2::IDENTITY, Affine2::IDENTITY, uvec2(0, 1));
|
||||
let transform_pdj_post = Transform::new(
|
||||
Affine2::IDENTITY,
|
||||
Affine2::from_scale(scale_coefficients),
|
||||
fn test_transform_point_scaling() {
|
||||
let transform = Transform::new(
|
||||
Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.0),
|
||||
uvec2(0, 1),
|
||||
vec2(0.0, 0.0),
|
||||
);
|
||||
let variations = [Variation::IDENTITY];
|
||||
|
||||
let mut rng = xoshiro256starstar_from_seed([0; 32]);
|
||||
let variations = [Variation::new(VariationKind::Pdj, 1.0, [0.0f32; 4].into())];
|
||||
let point = vec2(1.0, 1.0);
|
||||
|
||||
let point_pdj = transform_pdj.transform_point(&mut rng, &variations, point);
|
||||
let point_pdj_post = transform_pdj_post.transform_point(&mut rng, &variations, point);
|
||||
|
||||
assert_eq!(point_pdj * scale_coefficients, point_pdj_post);
|
||||
let transform_point =
|
||||
|point: Vec2| transform.transform_point(&mut NullRng::new(), &variations, point);
|
||||
for (input, expected) in [
|
||||
(vec2(0.0, 1.0), vec2(0.0, 0.5)),
|
||||
(vec2(1.0, 0.0), vec2(0.5, 0.0)),
|
||||
(vec2(1.0, 1.0), vec2(0.5, 0.5)),
|
||||
] {
|
||||
assert_eq!(transform_point(input), expected);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_transform_point_scaling_variation() {
|
||||
let transform = Transform::new(Affine2::IDENTITY, uvec2(0, 1), vec2(0.0, 0.0));
|
||||
let variations = [Variation::new(VariationKind::Linear, 2.0, [0.0; 4].into())];
|
||||
|
||||
let transform_point =
|
||||
|point: Vec2| transform.transform_point(&mut NullRng::new(), &variations, point);
|
||||
for (input, expected) in [
|
||||
(vec2(0.0, 1.0), vec2(0.0, 2.0)),
|
||||
(vec2(1.0, 0.0), vec2(2.0, 0.0)),
|
||||
(vec2(1.0, 1.0), vec2(2.0, 2.0)),
|
||||
] {
|
||||
assert_eq!(transform_point(input), expected);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_color_mixing() {
|
||||
let transform = Transform::new(Affine2::IDENTITY, uvec2(0, 1), vec2(0.0, 0.5));
|
||||
|
||||
assert_eq!(transform.transform_color(0.0), 0.0);
|
||||
assert_eq!(transform.transform_color(1.0), 0.5);
|
||||
assert_eq!(transform.transform_color(0.5), 0.25);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,8 +21,8 @@ use rand::{Rng, RngExt};
|
||||
pub struct VariationParams([f32; 4]);
|
||||
|
||||
impl From<[f32; 4]> for VariationParams {
|
||||
fn from(v: [f32; 4]) -> Self {
|
||||
VariationParams(v)
|
||||
fn from(value: [f32; 4]) -> Self {
|
||||
VariationParams(value)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ impl Variation {
|
||||
};
|
||||
|
||||
/// Create a new variation by providing the variation kind, weight, and parameters.
|
||||
pub const fn new(kind: VariationKind, weight: f32, params: VariationParams) -> Variation {
|
||||
pub fn new(kind: VariationKind, weight: f32, params: VariationParams) -> Variation {
|
||||
Variation {
|
||||
kind,
|
||||
weight,
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
//! # Binary image
|
||||
#![cfg_attr(target_arch = "spirv", no_std)]
|
||||
use enkou_shaders::camera::Camera;
|
||||
use enkou_shaders::chaos_game::ChaosGame;
|
||||
use enkou_shaders::rng::xoshiro256starstar_from_seed;
|
||||
use enkou_shaders::transform::Transform;
|
||||
use enkou_shaders::variation::Variation;
|
||||
use glam::{UVec2, UVec4};
|
||||
use spirv_std::spirv;
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
pub use wgpu::*;
|
||||
|
||||
const IMAGE_QUALITY: f32 = 1.0;
|
||||
const ITERATIONS_FUSE: u32 = 20;
|
||||
|
||||
/// Sierpinski Gasket
|
||||
#[spirv(compute(entry_point_name = "main_image_binary", threads(1)))]
|
||||
pub fn main_image_binary(
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] image_dimensions: &UVec2,
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] transforms: &[Transform],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] weights: &[f32],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 3)] variations: &[Variation],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 4)] camera: &Camera,
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 5)] image_buffer: &mut [UVec4],
|
||||
) {
|
||||
// Initialize RNG and run the chaos game
|
||||
let mut rng = xoshiro256starstar_from_seed([4; 32]);
|
||||
let mut chaos_game = ChaosGame::new(&mut rng, transforms, weights, variations);
|
||||
|
||||
// Discard the first few iterations
|
||||
for _ in 0..ITERATIONS_FUSE {
|
||||
chaos_game.next().unwrap();
|
||||
}
|
||||
|
||||
// Plot the remaining points generated by the chaos game
|
||||
let iterations = (image_dimensions.as_vec2().element_product() * IMAGE_QUALITY) as u32;
|
||||
for _ in 0..iterations {
|
||||
let ifs_point = chaos_game.next().unwrap();
|
||||
let pixel_point = camera.transform_point_to_image(ifs_point);
|
||||
|
||||
if let Some(pixel_point) = pixel_point {
|
||||
let pixel_index = pixel_point.y * image_dimensions.x + pixel_point.x;
|
||||
image_buffer[pixel_index as usize] = UVec4::splat(255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
pub mod wgpu {
|
||||
const fn bgle(binding: u32, read_only: bool) -> wgpu::BindGroupLayoutEntry {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding,
|
||||
visibility: wgpu::ShaderStages::COMPUTE,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Storage { read_only },
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub const BGLE_IMAGE_DIMENSIONS: wgpu::BindGroupLayoutEntry = bgle(0, true);
|
||||
pub const BGLE_TRANSFORMS: wgpu::BindGroupLayoutEntry = bgle(1, true);
|
||||
pub const BGLE_WEIGHTS: wgpu::BindGroupLayoutEntry = bgle(2, true);
|
||||
pub const BGLE_VARIATIONS: wgpu::BindGroupLayoutEntry = bgle(3, true);
|
||||
pub const BGLE_CAMERA: wgpu::BindGroupLayoutEntry = bgle(4, true);
|
||||
pub const BGLE_IMAGE_BUFFER: wgpu::BindGroupLayoutEntry = bgle(5, false);
|
||||
|
||||
pub const BIND_GROUP_IMAGE_BINARY: wgpu::BindGroupLayoutDescriptor = wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("main_image_binary"),
|
||||
entries: &[
|
||||
BGLE_IMAGE_DIMENSIONS,
|
||||
BGLE_TRANSFORMS,
|
||||
BGLE_WEIGHTS,
|
||||
BGLE_VARIATIONS,
|
||||
BGLE_CAMERA,
|
||||
BGLE_IMAGE_BUFFER,
|
||||
],
|
||||
};
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
[package]
|
||||
name = "image-runner"
|
||||
version.workspace = true
|
||||
authors.workspace = true
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
repository.workspace = true
|
||||
|
||||
[dependencies]
|
||||
enkou-shaders = { path = "../../enkou-shaders" }
|
||||
image-binary = { path = "../image-binary", features = ["wgpu"] }
|
||||
|
||||
anyhow.workspace = true
|
||||
bytemuck.workspace = true
|
||||
futures.workspace = true
|
||||
glam = { workspace = true, features = ["u8"] }
|
||||
image.workspace = true
|
||||
tempfile.workspace = true
|
||||
wgpu.workspace = true
|
||||
xflags.workspace = true
|
||||
|
||||
[build-dependencies]
|
||||
anyhow.workspace = true
|
||||
cargo-gpu-install.workspace = true
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
@@ -1,210 +0,0 @@
|
||||
use enkou_shaders::Coefficients2;
|
||||
use enkou_shaders::transform::Transform;
|
||||
use enkou_shaders::variation::Variation;
|
||||
use futures::channel::oneshot;
|
||||
use futures::executor::block_on;
|
||||
use glam::{uvec2, Affine2, UVec2, UVec4, Vec2};
|
||||
use image::{Rgba, RgbaImage};
|
||||
use image_binary::{main_image_binary, BIND_GROUP_IMAGE_BINARY, BGLE_IMAGE_DIMENSIONS, BGLE_TRANSFORMS, BGLE_WEIGHTS, BGLE_CAMERA, BGLE_IMAGE_BUFFER, BGLE_VARIATIONS};
|
||||
use std::path::Path;
|
||||
use wgpu::util::DeviceExt;
|
||||
use enkou_shaders::camera::Camera;
|
||||
|
||||
fn transforms() -> [Transform; 3] {
|
||||
[
|
||||
{
|
||||
// F_0: (x / 2, y / 2)
|
||||
let coefficients = Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.0);
|
||||
Transform::new(coefficients, Affine2::IDENTITY, uvec2(0, 1))
|
||||
},
|
||||
{
|
||||
// F_1: ((x + 1) / 2, y / 2)
|
||||
let coefficients = Affine2::from_coefficients(0.5, 0.0, 0.5, 0.0, 0.5, 0.0);
|
||||
Transform::new(coefficients, Affine2::IDENTITY, uvec2(0, 1))
|
||||
},
|
||||
{
|
||||
// F_2: (x / 2, (y + 1) / 2)
|
||||
let coefficients = Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.5);
|
||||
Transform::new(coefficients, Affine2::IDENTITY, uvec2(0, 1))
|
||||
},
|
||||
]
|
||||
}
|
||||
|
||||
fn weights() -> [f32; 3] {
|
||||
[1.0 / 3.0; 3]
|
||||
}
|
||||
|
||||
fn variations() -> [Variation; 1] {
|
||||
[Variation::IDENTITY]
|
||||
}
|
||||
|
||||
fn camera(image_dimensions: UVec2) -> Camera {
|
||||
Camera::new(
|
||||
image_dimensions,
|
||||
Vec2::ONE * 0.5,
|
||||
0.0,
|
||||
Vec2::ZERO,
|
||||
Vec2::splat(image_dimensions.min_element() as f32),
|
||||
)
|
||||
}
|
||||
|
||||
pub(crate) fn main_cpu(image_dimensions: UVec2, output_path: &Path) -> Result<(), anyhow::Error> {
|
||||
let mut image_buffer = Vec::<UVec4>::new();
|
||||
image_buffer.resize(image_dimensions.element_product() as usize, UVec4::ZERO);
|
||||
|
||||
main_image_binary(
|
||||
&image_dimensions,
|
||||
&transforms(),
|
||||
&weights(),
|
||||
&variations(),
|
||||
&camera(image_dimensions),
|
||||
&mut image_buffer,
|
||||
);
|
||||
|
||||
let mut image = RgbaImage::new(image_dimensions.x, image_dimensions.y);
|
||||
for (i, color) in image_buffer.into_iter().enumerate() {
|
||||
let image_x = i as u32 % image_dimensions.x;
|
||||
let image_y = i as u32 / image_dimensions.x;
|
||||
|
||||
image.put_pixel(image_x, image_y, color.as_u8vec4().to_array().into());
|
||||
}
|
||||
|
||||
image.save(output_path)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
const SHADER_MODULE: wgpu::ShaderModuleDescriptor = wgpu::include_spirv!(env!("SHADER_SPV_PATH_IMAGE_BINARY"));
|
||||
|
||||
fn bge<'a>(entry: &'a wgpu::BindGroupLayoutEntry, buffer: &'a wgpu::Buffer) -> wgpu::BindGroupEntry<'a> {
|
||||
wgpu::BindGroupEntry {
|
||||
binding: entry.binding,
|
||||
resource: buffer.as_entire_binding(),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn main_gpu(device: &wgpu::Device, queue: &wgpu::Queue, image_dimensions: UVec2, output_path: &Path) -> Result<(), anyhow::Error> {
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&BIND_GROUP_IMAGE_BINARY);
|
||||
|
||||
let image_dimensions_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("image_dimensions"),
|
||||
contents: bytemuck::bytes_of(&image_dimensions),
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::STORAGE,
|
||||
});
|
||||
|
||||
let transforms_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("transforms"),
|
||||
contents: bytemuck::cast_slice(&transforms()),
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::STORAGE,
|
||||
});
|
||||
|
||||
let weights_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("weights"),
|
||||
contents: bytemuck::cast_slice(&weights()),
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::STORAGE,
|
||||
});
|
||||
|
||||
let variations_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("variations"),
|
||||
contents: bytemuck::cast_slice(&variations()),
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::STORAGE,
|
||||
});
|
||||
|
||||
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("camera"),
|
||||
contents: bytemuck::bytes_of(&camera(image_dimensions)),
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::STORAGE,
|
||||
});
|
||||
|
||||
let image_buffer_elements = image_dimensions.element_product() as u64;
|
||||
let image_buffer_size = image_buffer_elements * size_of::<UVec4>() as u64;
|
||||
let image_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("image_buffer"),
|
||||
size: image_buffer_size,
|
||||
usage: wgpu::BufferUsages::COPY_SRC | wgpu::BufferUsages::STORAGE,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let image_staging = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("image_buffer_staging"),
|
||||
size: image_buffer_size,
|
||||
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("main_image_binary"),
|
||||
layout: &bind_group_layout,
|
||||
entries: &[
|
||||
bge(&BGLE_IMAGE_DIMENSIONS, &image_dimensions_buffer),
|
||||
bge(&BGLE_TRANSFORMS, &transforms_buffer),
|
||||
bge(&BGLE_WEIGHTS, &weights_buffer),
|
||||
bge(&BGLE_VARIATIONS, &variations_buffer),
|
||||
bge(&BGLE_CAMERA, &camera_buffer),
|
||||
bge(&BGLE_IMAGE_BUFFER, &image_buffer),
|
||||
],
|
||||
});
|
||||
|
||||
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("main_image_binary"),
|
||||
bind_group_layouts: &[Some(&bind_group_layout)],
|
||||
immediate_size: 0,
|
||||
});
|
||||
|
||||
let module = device.create_shader_module(SHADER_MODULE);
|
||||
|
||||
let compute_pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
|
||||
label: Some("main_image_binary"),
|
||||
layout: Some(&layout),
|
||||
module: &module,
|
||||
entry_point: Some("main_image_binary"),
|
||||
compilation_options: Default::default(),
|
||||
cache: None,
|
||||
});
|
||||
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("main_image_binary"),
|
||||
});
|
||||
|
||||
{
|
||||
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
|
||||
label: Some("main_image_binary"),
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
compute_pass.set_pipeline(&compute_pipeline);
|
||||
compute_pass.set_bind_group(0, &bind_group, &[]);
|
||||
}
|
||||
|
||||
encoder.copy_buffer_to_buffer(&image_buffer, 0, &image_staging, 0, Some(image_buffer_size));
|
||||
|
||||
let (sender, receiver) = oneshot::channel();
|
||||
let image_staging_capturable = image_staging.clone();
|
||||
encoder.map_buffer_on_submit(&image_buffer, wgpu::MapMode::Read, .., move |result| {
|
||||
result.expect("unable to map buffer");
|
||||
|
||||
let staging_buffer_view = image_staging_capturable.get_mapped_range(..).expect("Unable to map staging buffer");
|
||||
|
||||
let mut image = RgbaImage::new(image_dimensions.x, image_dimensions.y);
|
||||
let image_buffer_elements = bytemuck::cast_slice::<u8, UVec4>(staging_buffer_view.as_ref());
|
||||
for (i, element) in image_buffer_elements.iter().enumerate() {
|
||||
let image_x = i as u32 % image_dimensions.x;
|
||||
let image_y = i as u32 / image_dimensions.x;
|
||||
|
||||
let pixel_colors = element.as_u8vec4();
|
||||
image.put_pixel(image_x, image_y, Rgba(*pixel_colors.as_ref()))
|
||||
}
|
||||
|
||||
sender.send(image).expect("Unable to send image");
|
||||
});
|
||||
|
||||
queue.submit(Some(encoder.finish()));
|
||||
device.poll(wgpu::PollType::wait_indefinitely())?;
|
||||
let image = block_on(receiver)?;
|
||||
|
||||
image_staging.unmap();
|
||||
|
||||
image.save(output_path)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
use glam::{uvec2};
|
||||
use std::mem;
|
||||
use std::process::Command;
|
||||
use std::path::PathBuf;
|
||||
use futures::executor::block_on;
|
||||
use tempfile::NamedTempFile;
|
||||
|
||||
mod image_binary;
|
||||
|
||||
fn main() -> Result<(), anyhow::Error> {
|
||||
let instance_future = wgpu::util::new_instance_with_webgpu_detection(wgpu::InstanceDescriptor {
|
||||
backends: Default::default(),
|
||||
flags: Default::default(),
|
||||
memory_budget_thresholds: Default::default(),
|
||||
backend_options: Default::default(),
|
||||
display: None,
|
||||
});
|
||||
let instance = block_on(instance_future);
|
||||
|
||||
let adapter_future = instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: Default::default(),
|
||||
force_fallback_adapter: false,
|
||||
compatible_surface: None,
|
||||
apply_limit_buckets: false,
|
||||
});
|
||||
let adapter = block_on(adapter_future)?;
|
||||
|
||||
let device_future = adapter.request_device(&wgpu::DeviceDescriptor {
|
||||
label: Some("image-runner"),
|
||||
required_features: Default::default(),
|
||||
required_limits: Default::default(),
|
||||
experimental_features: Default::default(),
|
||||
memory_hints: Default::default(),
|
||||
trace: Default::default(),
|
||||
});
|
||||
let (device, queue) = block_on(device_future)?;
|
||||
|
||||
let flags = xflags::parse_or_exit! {
|
||||
/// Image dimensions to output, as `width,height`
|
||||
optional -d, --dimensions dimensions: String
|
||||
|
||||
/// Output pathname to use
|
||||
optional -o, --output output: PathBuf
|
||||
|
||||
/// Image type to generate
|
||||
required image: String
|
||||
};
|
||||
|
||||
let dimensions = if let Some(dimensions) = flags.dimensions {
|
||||
let (width_str, height_str) = dimensions.split_once(",").ok_or(anyhow::anyhow!("Invalid format for image dimensions"))?;
|
||||
uvec2(width_str.parse()?, height_str.parse()?)
|
||||
} else {
|
||||
uvec2(1600, 900)
|
||||
};
|
||||
|
||||
let output = if let Some(output) = flags.output { output } else {
|
||||
let path = NamedTempFile::with_suffix(".png")?;
|
||||
let pathbuf: PathBuf = path.path().into();
|
||||
mem::forget(path);
|
||||
pathbuf
|
||||
};
|
||||
|
||||
match flags.image.as_ref() {
|
||||
"binary_cpu" => image_binary::main_cpu(dimensions, output.as_ref()),
|
||||
"binary_gpu" => image_binary::main_gpu(&device, &queue, dimensions, output.as_ref()),
|
||||
_ => Err(anyhow::anyhow!("Unrecognized image type"))
|
||||
}?;
|
||||
|
||||
let mut command = cfg_select! {
|
||||
unix => Command::new("xdg-open").arg(temp.path()).spawn(),
|
||||
windows => Command::new("PowerShell").arg("-Command").arg(format!("start {}", output.display())).spawn(),
|
||||
_ => Err(anyhow::anyhow!("No available program to open images"))?
|
||||
}?;
|
||||
command.wait()?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
Reference in New Issue
Block a user