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30 Commits
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color-v3
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| bf82670f9e |
@@ -1,7 +1,6 @@
|
|||||||
name: "CI"
|
name: "CI"
|
||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
pull_request:
|
|
||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
@@ -22,7 +21,10 @@ jobs:
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|||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v6
|
- uses: actions/checkout@v6
|
||||||
- uses: actions-rust-lang/setup-rust-toolchain@v1
|
- uses: actions-rust-lang/setup-rust-toolchain@v1
|
||||||
- run: cargo check
|
with:
|
||||||
|
components: clippy
|
||||||
|
- run: cargo check --all-targets
|
||||||
|
- run: cargo clippy --all-targets
|
||||||
- run: cargo test
|
- run: cargo test
|
||||||
|
|
||||||
test-gpu:
|
test-gpu:
|
||||||
@@ -31,5 +33,5 @@ jobs:
|
|||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v6
|
- uses: actions/checkout@v6
|
||||||
- uses: actions-rust-lang/setup-rust-toolchain@v1
|
- uses: actions-rust-lang/setup-rust-toolchain@v1
|
||||||
- run: cargo install --git https://github.com/rust-gpu/rust-gpu cargo-gpu
|
- run: cargo install --git https://github.com/rust-gpu/rust-gpu cargo-gpu --rev 67f1ff2
|
||||||
- run: cargo gpu check -p enkou-shaders
|
- run: cargo gpu check --auto-install-rust-toolchain -p enkou-shaders
|
||||||
|
|||||||
Generated
+743
-502
File diff suppressed because it is too large
Load Diff
+7
-4
@@ -1,7 +1,6 @@
|
|||||||
[workspace]
|
[workspace]
|
||||||
members = [
|
members = [
|
||||||
"enkou-shaders",
|
"enkou-shaders",
|
||||||
"enkou-shaders-tests",
|
|
||||||
]
|
]
|
||||||
resolver = "3"
|
resolver = "3"
|
||||||
|
|
||||||
@@ -13,6 +12,7 @@ license = "MIT"
|
|||||||
repository = ""
|
repository = ""
|
||||||
|
|
||||||
[workspace.lints.rust]
|
[workspace.lints.rust]
|
||||||
|
missing_docs = { level = "warn" }
|
||||||
unexpected_cfgs = { level = "allow", check-cfg = ['cfg(target_arch, values("spirv"))'] }
|
unexpected_cfgs = { level = "allow", check-cfg = ['cfg(target_arch, values("spirv"))'] }
|
||||||
|
|
||||||
[workspace.dependencies]
|
[workspace.dependencies]
|
||||||
@@ -21,6 +21,9 @@ spirv-std = { git = "https://github.com/Rust-GPU/rust-gpu.git", rev = "67f1ff2"
|
|||||||
|
|
||||||
anyhow = "1.0.102"
|
anyhow = "1.0.102"
|
||||||
bytemuck = { version = "1.25.0", features = ["derive"] }
|
bytemuck = { version = "1.25.0", features = ["derive"] }
|
||||||
glam = { version = "0.33.1", default-features = false, features = ["libm"] }
|
glam = { version = "0.33.1", default-features = false, features = ["bytemuck", "scalar-math"] }
|
||||||
rspirv = "0.13.0"
|
image = { version = "0.25.10", default-features = false, features = ["default-formats"]}
|
||||||
|
libm = "0.2.16"
|
||||||
|
rand = { version = "0.10.1", default-features = false }
|
||||||
|
rand_xoshiro = "0.8.1"
|
||||||
|
tempfile = "3.27.0"
|
||||||
|
|||||||
@@ -1,18 +0,0 @@
|
|||||||
[package]
|
|
||||||
name = "enkou-shaders-tests"
|
|
||||||
publish = false
|
|
||||||
version.workspace = true
|
|
||||||
authors.workspace = true
|
|
||||||
edition.workspace = true
|
|
||||||
license.workspace = true
|
|
||||||
repository.workspace = true
|
|
||||||
|
|
||||||
[lints]
|
|
||||||
workspace = true
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
rspirv.workspace = true
|
|
||||||
|
|
||||||
[build-dependencies]
|
|
||||||
anyhow.workspace = true
|
|
||||||
cargo-gpu-install.workspace = true
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
use cargo_gpu_install::install::Install;
|
|
||||||
use cargo_gpu_install::spirv_builder::{ShaderPanicStrategy, SpirvMetadata};
|
|
||||||
use std::path::PathBuf;
|
|
||||||
|
|
||||||
pub fn main() -> anyhow::Result<()> {
|
|
||||||
let manifest_dir = env!("CARGO_MANIFEST_DIR");
|
|
||||||
let crate_path = [manifest_dir, "..", "enkou-shaders"]
|
|
||||||
.iter()
|
|
||||||
.copied()
|
|
||||||
.collect::<PathBuf>();
|
|
||||||
|
|
||||||
let install = Install::from_shader_crate(crate_path.clone())
|
|
||||||
.within_build_script()
|
|
||||||
.run()?;
|
|
||||||
let mut builder = install.to_spirv_builder(crate_path, "spirv-unknown-vulkan1.3");
|
|
||||||
builder.build_script.defaults = true;
|
|
||||||
builder.shader_panic_strategy = ShaderPanicStrategy::SilentExit;
|
|
||||||
builder.spirv_metadata = SpirvMetadata::Full;
|
|
||||||
|
|
||||||
let compile_result = builder.build()?;
|
|
||||||
let spv_path = compile_result.module.unwrap_single();
|
|
||||||
println!("cargo::rustc-env=SHADER_SPV_PATH={}", spv_path.display());
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
@@ -1,67 +0,0 @@
|
|||||||
#[cfg(test)]
|
|
||||||
mod test {
|
|
||||||
use rspirv::binary::parse_bytes;
|
|
||||||
use rspirv::dr::{Module, Operand};
|
|
||||||
use rspirv::spirv::ExecutionModel;
|
|
||||||
use std::sync::OnceLock;
|
|
||||||
|
|
||||||
static SHADER_MODULE: OnceLock<Module> = OnceLock::new();
|
|
||||||
|
|
||||||
fn shader() -> &'static Module {
|
|
||||||
SHADER_MODULE.get_or_init(|| {
|
|
||||||
let shader_bytes = include_bytes!(env!("SHADER_SPV_PATH"));
|
|
||||||
|
|
||||||
let mut loader = rspirv::dr::Loader::new();
|
|
||||||
parse_bytes(shader_bytes, &mut loader).expect("Unable to parse shader");
|
|
||||||
|
|
||||||
loader.module()
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
fn has_entry_point(execution_model: ExecutionModel, name: &str) -> bool {
|
|
||||||
for ref entry_point in shader().entry_points.iter() {
|
|
||||||
let operands: Vec<Operand> = entry_point
|
|
||||||
.operands
|
|
||||||
.iter()
|
|
||||||
.filter(|op| match op {
|
|
||||||
Operand::ExecutionModel(_) | Operand::LiteralString(_) => true,
|
|
||||||
_ => false,
|
|
||||||
})
|
|
||||||
.map(|op| op.clone())
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
assert_eq!(operands.len(), 2);
|
|
||||||
match &operands[0] {
|
|
||||||
Operand::ExecutionModel(actual) => {
|
|
||||||
if execution_model != *actual {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
op => panic!("Unexpected operand; {}", op),
|
|
||||||
}
|
|
||||||
|
|
||||||
match &operands[1] {
|
|
||||||
Operand::LiteralString(actual) => {
|
|
||||||
if name != actual {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
op => panic!("Unexpected operand; {}", op),
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
pub fn has_entry_main_fs() {
|
|
||||||
assert!(has_entry_point(ExecutionModel::Fragment, "main_fs"))
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
pub fn has_entry_main_vs() {
|
|
||||||
assert!(has_entry_point(ExecutionModel::Vertex, "main_vs"))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -10,6 +10,14 @@ repository.workspace = true
|
|||||||
workspace = true
|
workspace = true
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
spirv-std.workspace = true
|
|
||||||
glam.workspace = true
|
|
||||||
bytemuck.workspace = true
|
bytemuck.workspace = true
|
||||||
|
glam.workspace = true
|
||||||
|
libm.workspace = true
|
||||||
|
rand.workspace = true
|
||||||
|
rand_xoshiro.workspace = true
|
||||||
|
spirv-std.workspace = true
|
||||||
|
|
||||||
|
[dev-dependencies]
|
||||||
|
anyhow.workspace = true
|
||||||
|
image.workspace = true
|
||||||
|
tempfile.workspace = true
|
||||||
|
|||||||
@@ -0,0 +1,106 @@
|
|||||||
|
//! # Fractal flame
|
||||||
|
//!
|
||||||
|
//! The `flam3` sources include example parameters (`test.flam3`) to demonstrate the fractal flame algorithm,
|
||||||
|
//! which are copied here and used to generate an image that can be compared against the reference `flam3` renderer
|
||||||
|
|
||||||
|
use anyhow::Result;
|
||||||
|
use enkou_shaders::chaos_game::ChaosGame;
|
||||||
|
use enkou_shaders::transform::Transform;
|
||||||
|
use enkou_shaders::variation::{Variation, VariationKind};
|
||||||
|
use glam::{UVec2, UVec3, UVec4, Vec2, Vec2Swizzles, Vec4};
|
||||||
|
use rand::SeedableRng;
|
||||||
|
use rand_xoshiro::Xoshiro256StarStar;
|
||||||
|
use enkou_shaders::camera::Camera;
|
||||||
|
use enkou_shaders::image::BlendMode;
|
||||||
|
|
||||||
|
const ITERATIONS_DISCARD: usize = 100;
|
||||||
|
const IMAGE_DIMENSIONS: UVec2 = UVec2::new(640, 480);
|
||||||
|
const IMAGE_QUALITY: f32 = 10.0;
|
||||||
|
|
||||||
|
// Palette data copied from `flam3-palettes.xml`.
|
||||||
|
// Palettes are ASCII hexadecimal strings; two characters form a byte,
|
||||||
|
// and bytes are grouped in triplets to get a single RGB color.
|
||||||
|
const PALETTE: &'static str = "\
|
||||||
|
00dadebc00eee6c500eef2ce00eef2cf00e6eee100eaeed800f2f1eb00f2f5d8
|
||||||
|
00e6f2ce00deeac500d6dac600ced2bc00c2caa900becaa000ced6aa00dee2c5
|
||||||
|
00eaedce00eaf2c500dee2c500c2caaa00aebeaa00a5b29600a2a98d0096a284
|
||||||
|
008d8d7a0085897100858d710085856700797d6700797d670071795e00656d55
|
||||||
|
004d5d4200344025003040250030381c002c3c1c002c341c00242c1200242400
|
||||||
|
00242c0900283409003840120030401c0040502f0055694200657555006c7d5e
|
||||||
|
00748d710074898400748d8400788d840079897a0079857100757d670071795e
|
||||||
|
006c715e006d705e006c795e0068755e00697155006d7555006d755500697155
|
||||||
|
0065715500696d550064715e006870670068706700686c67006c6c5e0071715e
|
||||||
|
0079796700818571007d91710085927a0085927a007d9284007992840078928d
|
||||||
|
00788d8d00748d84007492840075927a006c85670064795e0059694b00aa5700
|
||||||
|
0038441c00303c1c002c3c1c003440250050614b005d6d5e0064715e0060715e
|
||||||
|
0060755e0068755e006c795e006c795e0071796700707967006c7d6700687967
|
||||||
|
006c7967006c75670071755e0071755e0075795e00757d5e00818d5e008d925e
|
||||||
|
008d9267009a9a71009aa27a009aa27a009aa17a00929a71008992670081855e
|
||||||
|
007d7d550069794b00616d4200444c250038441c0040512500454d2500716d42
|
||||||
|
00797d4b00817d5500797955006d755500697d55006c795e006579540068795e
|
||||||
|
00647967006479670068755e0064715e00646c5e00656d55004d584200344025
|
||||||
|
002c381c0020281c001c1409001818000004140000081000000c1800001c2809
|
||||||
|
00243012003c4425005d6555007579550085895e008991710096a271009aa27a
|
||||||
|
009eaa7a009eaa7a00aaae7100a6aa7a00a2aa7a00a1a57a00969e7a0085967a
|
||||||
|
0081927a0078927a0075927a00758d7a00708167007d7d670089896700929a71
|
||||||
|
009eaa7a00aab68400b2b68d00b6ba9700c2ca9700b2be8d00b2b68d00aab28d
|
||||||
|
00a2ae84009aa67a00929e7a00859a7a007d967a007d927a007d9284007d9284
|
||||||
|
0081968400859684008596840081928400859a8400859a84008d9a8400929684
|
||||||
|
009ea98400aeb28400aaba8400b2be8d00b6c2a000c6caa000c6ceaa00d6dab3
|
||||||
|
00dae2c500d2d6bc00bec2a000aab68d009ea67a00929a710089897100817d67
|
||||||
|
007d7d6700817867007d7d5e0079795e0079815e00817d6700817d6700818167
|
||||||
|
008189710085917a0089927a00969d7a00969e7a0092968400969a8d00929284
|
||||||
|
0089918400819284007d928d0078928d0074928d0078928d007896970081968d
|
||||||
|
0081968d00819a8d00859a8d00899e8d00899e8d008da2970095a297008da297
|
||||||
|
0096a68d009aa18d009ea984009ea67a00a2a571009ea671009aa67100959d71";
|
||||||
|
|
||||||
|
/// Generate an image
|
||||||
|
pub fn main() -> Result<()> {
|
||||||
|
let transforms: &[Transform] = &[];
|
||||||
|
|
||||||
|
let weights = [0.25; 4];
|
||||||
|
|
||||||
|
let variations = [Variation::new(
|
||||||
|
VariationKind::Spherical,
|
||||||
|
1.0,
|
||||||
|
[0.0; 4].into(),
|
||||||
|
)];
|
||||||
|
|
||||||
|
let camera = Camera::new(IMAGE_DIMENSIONS, Vec2::ZERO, 0.0, Vec2::ZERO, (IMAGE_DIMENSIONS / 2).as_vec2());
|
||||||
|
|
||||||
|
let palette_chars: String = PALETTE.chars().filter(|c| c.is_alphanumeric()).collect();
|
||||||
|
let palette_bytes: Vec<u8> = (0..palette_chars.len())
|
||||||
|
.step_by(2)
|
||||||
|
.map(|i| {
|
||||||
|
let s = &palette_chars[i..i + 2];
|
||||||
|
let b = u8::from_str_radix(s, 16).expect("illegal palette value");
|
||||||
|
b
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
let palette_colors: Vec<Vec4> = palette_bytes
|
||||||
|
.chunks(3)
|
||||||
|
.map(|chunk| [chunk[0] as f32, chunk[1] as f32, chunk[2] as f32, 255.0].into())
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
let mut rng = Xoshiro256StarStar::from_seed([4u8; 32]);
|
||||||
|
let chaos_game = ChaosGame::new(&mut rng, transforms, &weights, &variations);
|
||||||
|
|
||||||
|
let mut image_accum: Vec<Vec4> = Vec::new();
|
||||||
|
image_accum.resize(IMAGE_DIMENSIONS.element_product() as usize, Vec4::ZERO);
|
||||||
|
|
||||||
|
let iterations: usize = (IMAGE_DIMENSIONS.element_product() as f32 * IMAGE_QUALITY) as usize;
|
||||||
|
chaos_game.skip(ITERATIONS_DISCARD).take(iterations).for_each(|(ifs_point, ifs_color)| {
|
||||||
|
let pixel_point = camera.transform_point_to_image(ifs_point);
|
||||||
|
if pixel_point.is_none() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let pixel_point = pixel_point.unwrap();
|
||||||
|
let pixel_index = pixel_point.y * IMAGE_DIMENSIONS.x + pixel_point.x;
|
||||||
|
|
||||||
|
let pixel_color = BlendMode::Linear.ifs_to_rgb(ifs_color, palette_colors.as_ref());
|
||||||
|
image_accum[pixel_index as usize] += pixel_color;
|
||||||
|
});
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
//! # Sierpinski Gasket
|
||||||
|
//!
|
||||||
|
//! The Sierpinski Gasket is a simple iterated function system (IFS) that demonstrates
|
||||||
|
//! the basic principles of using the "chaos game" to generate images. Using a set of three
|
||||||
|
//! transforms, generate new points in the function system using the chaos game,
|
||||||
|
//! then plot those points and display the resulting image.
|
||||||
|
use anyhow::{Context, Result};
|
||||||
|
use enkou_shaders::Coefficients2;
|
||||||
|
use enkou_shaders::camera::Camera;
|
||||||
|
use enkou_shaders::chaos_game::ChaosGame;
|
||||||
|
use enkou_shaders::transform::Transform;
|
||||||
|
use enkou_shaders::variation::Variation;
|
||||||
|
use glam::{Affine2, UVec2, Vec2, uvec2};
|
||||||
|
use image::{GrayImage, Luma};
|
||||||
|
use rand::SeedableRng;
|
||||||
|
use rand_xoshiro::Xoshiro256StarStar;
|
||||||
|
use std::mem;
|
||||||
|
use std::process::Command;
|
||||||
|
use tempfile::NamedTempFile;
|
||||||
|
|
||||||
|
const ITERATIONS_DISCARD: usize = 20;
|
||||||
|
const IMAGE_DIMENSION: UVec2 = uvec2(600, 600);
|
||||||
|
const IMAGE_QUALITY: f32 = 1.0;
|
||||||
|
|
||||||
|
/// Build and display a simple fractal - the Sierpinski Gasket
|
||||||
|
pub fn main() -> Result<()> {
|
||||||
|
let mut rng = Xoshiro256StarStar::from_seed([4u8; 32]);
|
||||||
|
|
||||||
|
let transforms = [
|
||||||
|
{
|
||||||
|
// F_0: (x / 2, y / 2)
|
||||||
|
let coefficients = Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.0);
|
||||||
|
Transform::new(coefficients, Affine2::IDENTITY, uvec2(0, 1), 0.0, 0.5)
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// F_1: ((x + 1) / 2, y / 2)
|
||||||
|
let coefficients = Affine2::from_coefficients(0.5, 0.0, 0.5, 0.0, 0.5, 0.0);
|
||||||
|
Transform::new(coefficients, Affine2::IDENTITY, uvec2(0, 1), 0.5, 0.5)
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// F_2: (x / 2, (y + 1) / 2)
|
||||||
|
let coefficients = Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.5);
|
||||||
|
Transform::new(coefficients, Affine2::IDENTITY, uvec2(0, 1), 1.0, 0.5)
|
||||||
|
},
|
||||||
|
];
|
||||||
|
let weights = [1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0];
|
||||||
|
let variations = [Variation::IDENTITY];
|
||||||
|
|
||||||
|
// The gasket is defined on the range [0, 1] for both X and Y
|
||||||
|
let camera = Camera::new(
|
||||||
|
IMAGE_DIMENSION,
|
||||||
|
Vec2::ONE * 0.5,
|
||||||
|
0.0,
|
||||||
|
Vec2::ZERO,
|
||||||
|
IMAGE_DIMENSION.as_vec2(),
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut image = GrayImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
|
||||||
|
let chaos_game = ChaosGame::new(&mut rng, &transforms, &weights, &variations);
|
||||||
|
|
||||||
|
let iterations = (IMAGE_DIMENSION.element_product() as f32 * IMAGE_QUALITY) as usize;
|
||||||
|
chaos_game
|
||||||
|
.skip(ITERATIONS_DISCARD)
|
||||||
|
.take(iterations)
|
||||||
|
.for_each(|(ifs_point, _)| {
|
||||||
|
if let Some(pixel_point) = camera.transform_point_to_image(ifs_point) {
|
||||||
|
image.put_pixel(pixel_point.x, pixel_point.y, Luma([255u8]));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
let temp = NamedTempFile::with_suffix(".png").context("Unable to create file for image")?;
|
||||||
|
image.save(temp.path()).context("Unable to save image")?;
|
||||||
|
|
||||||
|
let mut command = cfg_select! {
|
||||||
|
unix => Command::new("xdg-open").arg(temp.path()).spawn(),
|
||||||
|
windows => Command::new("PowerShell").arg("-Command").arg(format!("start {}", temp.path().display())).spawn(),
|
||||||
|
_ => Err(anyhow::anyhow!("No available program to open images"))?
|
||||||
|
}?;
|
||||||
|
command.wait()?;
|
||||||
|
|
||||||
|
// In case the image viewer forks and gives control back prior to reading the file,
|
||||||
|
// drop it and don't run the destructor
|
||||||
|
mem::forget(temp);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -0,0 +1,201 @@
|
|||||||
|
//! # Camera
|
||||||
|
//!
|
||||||
|
//! Map points from the IFS coordinate system to pixel coordinates. This is a lossy transformation.
|
||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
use glam::{Affine2, IVec2, UVec2, Vec2, vec2};
|
||||||
|
use libm::powf;
|
||||||
|
|
||||||
|
/// Settings used to map IFS coordinates to pixel coordinates.
|
||||||
|
///
|
||||||
|
/// The camera is itself an affine transformation, capable of zoom, rotation, and translation
|
||||||
|
/// of the IFS coordinates before rendering to the final image.
|
||||||
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct Camera {
|
||||||
|
dimensions: UVec2,
|
||||||
|
transform: Affine2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Camera {
|
||||||
|
/// Construct a new camera for translating IFS coordinates to pixel coordinates.
|
||||||
|
///
|
||||||
|
/// While the camera is implemented as a single affine transformation, it's helpful
|
||||||
|
/// to express the transform steps individually.
|
||||||
|
///
|
||||||
|
/// # Arguments
|
||||||
|
///
|
||||||
|
/// * `dimensions` - Width and height of the output image (in pixels).
|
||||||
|
/// * `center` - Location of the origin in IFS coordinates. Positive `x` shifts the image
|
||||||
|
/// left, and positive `y` position shifts the image up.
|
||||||
|
/// * `rotate` - Rotation angle (in radians) of IFS coordinates. Rotation is applied after the
|
||||||
|
/// `center` translation, so it is about the new origin.
|
||||||
|
/// * `zoom` - Zoom factor applied to IFS coordinates. IFS coordinates are scaled by
|
||||||
|
/// `pow(2, zoom)`, so a zoom factor of 0 is the identity.
|
||||||
|
/// * `scale` - Pixels per unit of IFS coordinates. This parameter is usually chosen such
|
||||||
|
/// that the largest dimension will cover the range `[-2, 2]`, but values higher or lower
|
||||||
|
/// can be used as a secondary zoom.
|
||||||
|
pub fn new(dimensions: UVec2, center: Vec2, rotate: f32, zoom: Vec2, scale: Vec2) -> Camera {
|
||||||
|
let ifs_center_transform = Affine2::from_translation(-center);
|
||||||
|
let zoom_transform = Affine2::from_scale(vec2(powf(2.0, zoom.x), powf(2.0, zoom.y)));
|
||||||
|
let scale_transform = Affine2::from_scale(scale);
|
||||||
|
let rotate_transform = Affine2::from_angle(rotate);
|
||||||
|
let image_center_transform = Affine2::from_translation((dimensions / 2).as_vec2());
|
||||||
|
|
||||||
|
let transform = image_center_transform
|
||||||
|
* rotate_transform
|
||||||
|
* scale_transform
|
||||||
|
* zoom_transform
|
||||||
|
* ifs_center_transform;
|
||||||
|
|
||||||
|
Camera {
|
||||||
|
dimensions,
|
||||||
|
transform,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Map a point from IFS coordinates to pixel coordinates.
|
||||||
|
///
|
||||||
|
/// ```
|
||||||
|
/// # use glam::{vec2, ivec2, uvec2, Vec2};
|
||||||
|
/// # use crate::enkou_shaders::camera::Camera;
|
||||||
|
/// // Output image is 600x600 pixels, centered at the origin, no rotation, no zoom,
|
||||||
|
/// // and scaled such that it covers the range [-2, 2].
|
||||||
|
/// // Use the origin as the IFS coordinate, so the pixel coordinate is the center of the image
|
||||||
|
/// let camera = Camera::new(
|
||||||
|
/// uvec2(600, 600),
|
||||||
|
/// Vec2::ZERO,
|
||||||
|
/// 0.0,
|
||||||
|
/// Vec2::ZERO,
|
||||||
|
/// vec2(150.0, 150.0)
|
||||||
|
/// );
|
||||||
|
/// assert_eq!(camera.transform_point(vec2(0.0, 0.0)), ivec2(300, 300));
|
||||||
|
/// ```
|
||||||
|
pub fn transform_point(&self, point: Vec2) -> IVec2 {
|
||||||
|
self.transform.transform_point2(point).as_ivec2()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Map a point from IFS coordinates to pixel coordinates (like [`transform_point`](Camera::transform_point)),
|
||||||
|
/// and check that the result is within the provided image dimensions.
|
||||||
|
pub fn transform_point_to_image(&self, point: Vec2) -> Option<UVec2> {
|
||||||
|
let pixel_coordinates = self.transform_point(point);
|
||||||
|
if pixel_coordinates.x < 0
|
||||||
|
|| pixel_coordinates.y < 0
|
||||||
|
|| (pixel_coordinates.x as u32) >= self.dimensions.x
|
||||||
|
|| (pixel_coordinates.y as u32) >= self.dimensions.y
|
||||||
|
{
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(pixel_coordinates.as_uvec2())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Shader entry point for running the camera transformation over a list of IFS coordinates
|
||||||
|
pub mod entry {
|
||||||
|
use crate::camera::Camera;
|
||||||
|
use spirv_std::glam::{IVec2, Vec2};
|
||||||
|
use spirv_std::spirv;
|
||||||
|
|
||||||
|
/// Transform IFS coordinates to pixel coordinates
|
||||||
|
#[spirv(compute(entry_point_name = "main_camera", threads(1)))]
|
||||||
|
pub fn main_camera(
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] camera: &Camera,
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] coordinates_ifs: &[Vec2],
|
||||||
|
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] coordinates_pixel: &mut [IVec2],
|
||||||
|
) {
|
||||||
|
for i in 0..coordinates_ifs.len() {
|
||||||
|
coordinates_pixel[i] = camera.transform_point(coordinates_ifs[i])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test {
|
||||||
|
use crate::camera::Camera;
|
||||||
|
use glam::{Affine2, Vec2, ivec2, uvec2, vec2};
|
||||||
|
use libm::powf;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
pub fn manual_camera() {
|
||||||
|
let starting_point = vec2(1.0, 1.0);
|
||||||
|
|
||||||
|
// Move the origin; points move right and up by one unit, giving us (2.0, 2.0)
|
||||||
|
let center = vec2(-1.0, -1.0);
|
||||||
|
let point = starting_point - center;
|
||||||
|
|
||||||
|
// Rotate about the new origin; points move counter-clockwise, giving us (-2.0, 2.0)
|
||||||
|
let rotate = 90.0f32.to_radians();
|
||||||
|
let point = Affine2::from_angle(rotate).transform_point2(point);
|
||||||
|
|
||||||
|
// Zoom in by a factor of 1; points will be twice as far from the origin,
|
||||||
|
// giving us (-4.0, 4.0)
|
||||||
|
let zoom = vec2(1.0, 1.0);
|
||||||
|
let point = point * vec2(powf(2.0, zoom.x), powf(2.0, zoom.y));
|
||||||
|
|
||||||
|
// Apply scaling; scale 100 in a 1000 x 1000 image is an effective range
|
||||||
|
// of [-5, 5] in IFS coordinates.
|
||||||
|
// After scaling, the point is (-400.0, 400.0)
|
||||||
|
let scale = vec2(100.0, 100.0);
|
||||||
|
let point = point * scale;
|
||||||
|
|
||||||
|
// Move the origin from (0, 0) to image center,
|
||||||
|
// giving us (100.0, 900.0)
|
||||||
|
let dimensions = uvec2(1000, 1000);
|
||||||
|
let point = point.as_ivec2() + dimensions.as_ivec2() / 2;
|
||||||
|
|
||||||
|
// Check that the camera implementation ends up at the same point
|
||||||
|
let camera = Camera::new(dimensions, center, rotate, zoom, scale);
|
||||||
|
|
||||||
|
// The camera is implemented by composing affine transforms,
|
||||||
|
// which ends up with a slightly different result because of rounding.
|
||||||
|
let error = camera.transform_point(starting_point) - point;
|
||||||
|
assert!(error.x.abs() <= 1);
|
||||||
|
assert!(error.y.abs() <= 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
pub fn point_outside_camera() {
|
||||||
|
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
|
||||||
|
let camera = Camera::new(
|
||||||
|
uvec2(1000, 1000),
|
||||||
|
Vec2::ZERO,
|
||||||
|
0.0,
|
||||||
|
Vec2::ZERO,
|
||||||
|
vec2(250.0, 250.0),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Converting a point outside the effective range is legal, but outside the image bounds
|
||||||
|
assert_eq!(camera.transform_point(vec2(3.0, 3.0)), ivec2(1250, 1250));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
pub fn point_outside_camera_negative() {
|
||||||
|
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
|
||||||
|
let camera = Camera::new(
|
||||||
|
uvec2(1000, 1000),
|
||||||
|
Vec2::ZERO,
|
||||||
|
0.0,
|
||||||
|
Vec2::ZERO,
|
||||||
|
vec2(250.0, 250.0),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Converting a point outside the effective range is legal, but outside the image bounds
|
||||||
|
assert_eq!(camera.transform_point(vec2(-3.0, -3.0)), ivec2(-250, -250));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
pub fn aspect_ratio() {
|
||||||
|
// Scale 100 for an image 1600 x 900 gives an effective X range of [-8, 8],
|
||||||
|
// and effective Y range of [-4.5, 4.5]
|
||||||
|
let camera = Camera::new(
|
||||||
|
uvec2(1600, 900),
|
||||||
|
Vec2::ZERO,
|
||||||
|
0.0,
|
||||||
|
Vec2::ZERO,
|
||||||
|
vec2(100.0, 100.0),
|
||||||
|
);
|
||||||
|
|
||||||
|
// This point is inside the image width, but outside its height
|
||||||
|
assert_eq!(camera.transform_point(vec2(6.0, 6.0)), ivec2(1400, 1050));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
//! # Chaos Game
|
||||||
|
//!
|
||||||
|
//! Fractal flames are a class of
|
||||||
|
//! [iterated function systems](https://en.wikipedia.org/wiki/Iterated_function_system)
|
||||||
|
//! that generate images following a simple algorithm:
|
||||||
|
//!
|
||||||
|
//! - Pick a starting point `(x, y)`
|
||||||
|
//! - Iterate:
|
||||||
|
//! - Pick a [`Transform`] from the set of available transforms
|
||||||
|
//! - Apply the current point to the chosen transform, generating a new point `(x, y)`
|
||||||
|
//! - Plot the new point `(x, y)`
|
||||||
|
//!
|
||||||
|
//! This algorithm is also known as the ["chaos game"](https://en.wikipedia.org/wiki/Chaos_game),
|
||||||
|
//! and it forms the basic system for producing images.
|
||||||
|
|
||||||
|
use crate::transform::Transform;
|
||||||
|
use crate::variation::Variation;
|
||||||
|
use rand::distr::{Distribution, StandardUniform};
|
||||||
|
use rand::{Rng, RngExt};
|
||||||
|
use spirv_std::glam::{Vec2, vec2};
|
||||||
|
|
||||||
|
struct BiUnit;
|
||||||
|
impl Distribution<f32> for BiUnit {
|
||||||
|
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f32 {
|
||||||
|
rng.sample::<f32, _>(StandardUniform) * 2.0 - 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Iterate one step in the chaos game; choose the next transform, apply it,
|
||||||
|
/// and return the resulting point. Also returns the transform index so that
|
||||||
|
/// path-dependent weights (the "Xaos" table in Apophysis) can be chosen
|
||||||
|
/// for the next iteration step.
|
||||||
|
///
|
||||||
|
/// # Arguments
|
||||||
|
///
|
||||||
|
/// * `weights` - Weights are assumed to be normalized; adding all elements together should return the value 1
|
||||||
|
pub fn step_chaos_game<R: Rng>(
|
||||||
|
point: Vec2,
|
||||||
|
color: f32,
|
||||||
|
rng: &mut R,
|
||||||
|
transforms: &[Transform],
|
||||||
|
weights: &[f32],
|
||||||
|
variations: &[Variation],
|
||||||
|
) -> (Vec2, f32) {
|
||||||
|
let mut choice_weight = rng.sample::<f32, _>(StandardUniform);
|
||||||
|
let mut transform_index: u32 = 0;
|
||||||
|
|
||||||
|
for i in 0..weights.len() {
|
||||||
|
choice_weight -= weights[i];
|
||||||
|
if choice_weight <= 0.0 {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform_index += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
let transform = &transforms[transform_index as usize];
|
||||||
|
(
|
||||||
|
transform.transform_point(rng, variations, point),
|
||||||
|
transform.transform_color(color),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Iterator for chaos game state. Holds the current point and references to all other data
|
||||||
|
/// necessary to generate fractal flame images.
|
||||||
|
///
|
||||||
|
/// New points in the chaos game are produced by iterating on the chaos game.
|
||||||
|
pub struct ChaosGame<'a, R: Rng> {
|
||||||
|
current_point: Vec2,
|
||||||
|
current_color: f32,
|
||||||
|
rng: &'a mut R,
|
||||||
|
transforms: &'a [Transform],
|
||||||
|
weights: &'a [f32],
|
||||||
|
variations: &'a [Variation],
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a, R: Rng> ChaosGame<'a, R> {
|
||||||
|
/// Create a new chaos game iterator
|
||||||
|
pub fn new(
|
||||||
|
rng: &'a mut R,
|
||||||
|
transforms: &'a [Transform],
|
||||||
|
weights: &'a [f32],
|
||||||
|
variations: &'a [Variation],
|
||||||
|
) -> Self {
|
||||||
|
let current_point = vec2(rng.sample(BiUnit), rng.sample(BiUnit));
|
||||||
|
let current_color = rng.sample(StandardUniform);
|
||||||
|
ChaosGame {
|
||||||
|
current_point,
|
||||||
|
current_color,
|
||||||
|
rng,
|
||||||
|
transforms,
|
||||||
|
weights,
|
||||||
|
variations,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a, R: Rng> Iterator for ChaosGame<'a, R> {
|
||||||
|
type Item = (Vec2, f32);
|
||||||
|
|
||||||
|
fn next(&mut self) -> Option<Self::Item> {
|
||||||
|
let (next_point, next_color) = step_chaos_game(
|
||||||
|
self.current_point,
|
||||||
|
self.current_color,
|
||||||
|
self.rng,
|
||||||
|
self.transforms,
|
||||||
|
self.weights,
|
||||||
|
self.variations,
|
||||||
|
);
|
||||||
|
self.current_point = next_point;
|
||||||
|
self.current_color = next_color;
|
||||||
|
|
||||||
|
Some((next_point, next_color))
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
//! Image
|
||||||
|
use glam::Vec4;
|
||||||
|
use libm::floorf;
|
||||||
|
|
||||||
|
/// Blending modes for mapping IFS color values (which are on a scale `[0, 1]`)
|
||||||
|
/// to RGBA colors.
|
||||||
|
#[derive(Copy, Clone, Default)]
|
||||||
|
#[repr(u32)]
|
||||||
|
pub enum BlendMode {
|
||||||
|
/// Map IFS color values to a linear blend of the nearest two palette colors
|
||||||
|
#[default]
|
||||||
|
Linear = 0,
|
||||||
|
|
||||||
|
/// Map IFS color values to the nearest single palette color
|
||||||
|
Step = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BlendMode {
|
||||||
|
/// Map an IFS color value to RGBA color from the provided palette.
|
||||||
|
pub fn ifs_to_rgb(&self, color: f32, palette: &[Vec4]) -> Vec4 {
|
||||||
|
let colors_m_one = palette.len() - 1;
|
||||||
|
let period = 1.0 / colors_m_one as f32;
|
||||||
|
let index_lower = floorf(color / period) as usize;
|
||||||
|
let index_upper = (index_lower + 1).clamp(0, colors_m_one);
|
||||||
|
let rem = color % period / period;
|
||||||
|
|
||||||
|
match self {
|
||||||
|
BlendMode::Linear => palette[index_lower].lerp(palette[index_upper], rem),
|
||||||
|
BlendMode::Step => palette[index_lower],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
|
||||||
|
unsafe impl bytemuck::Zeroable for BlendMode {}
|
||||||
|
// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
|
||||||
|
unsafe impl bytemuck::Pod for BlendMode {}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test {
|
||||||
|
use crate::image::BlendMode;
|
||||||
|
use glam::Vec4;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn blend_linear() {
|
||||||
|
let ifs_to_rgb = |color, palette| BlendMode::Linear.ifs_to_rgb(color, palette);
|
||||||
|
|
||||||
|
let palette = &[Vec4::splat(0.0), Vec4::splat(1.0)];
|
||||||
|
assert_eq!(ifs_to_rgb(0.0, palette), Vec4::splat(0.0));
|
||||||
|
assert_eq!(ifs_to_rgb(0.5, palette), Vec4::splat(0.5));
|
||||||
|
assert_eq!(ifs_to_rgb(1.0, palette), Vec4::splat(1.0));
|
||||||
|
|
||||||
|
let palette = &[Vec4::splat(1.0), Vec4::splat(2.0), Vec4::splat(3.0)];
|
||||||
|
assert_eq!(ifs_to_rgb(0.0, palette), Vec4::splat(1.0));
|
||||||
|
assert_eq!(ifs_to_rgb(0.5, palette), Vec4::splat(2.0));
|
||||||
|
assert_eq!(ifs_to_rgb(1.0, palette), Vec4::splat(3.0));
|
||||||
|
|
||||||
|
let palette = &[
|
||||||
|
Vec4::splat(1.0),
|
||||||
|
Vec4::splat(2.0),
|
||||||
|
Vec4::splat(3.0),
|
||||||
|
Vec4::splat(4.0),
|
||||||
|
];
|
||||||
|
assert_eq!(ifs_to_rgb(0.0, palette), Vec4::splat(1.0));
|
||||||
|
assert_eq!(ifs_to_rgb(0.5, palette), Vec4::splat(2.5));
|
||||||
|
assert_eq!(ifs_to_rgb(1.0, palette), Vec4::splat(4.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn blend_step() {
|
||||||
|
let ifs_to_rgb = |color, palette| BlendMode::Step.ifs_to_rgb(color, palette);
|
||||||
|
|
||||||
|
let palette = &[Vec4::splat(0.0), Vec4::splat(1.0)];
|
||||||
|
assert_eq!(ifs_to_rgb(0.5, palette), Vec4::splat(0.0));
|
||||||
|
|
||||||
|
let palette = &[Vec4::splat(1.0), Vec4::splat(2.0), Vec4::splat(3.0)];
|
||||||
|
assert_eq!(ifs_to_rgb(0.0, palette), palette[0]);
|
||||||
|
assert_eq!(ifs_to_rgb(0.25, palette), palette[0]);
|
||||||
|
assert_eq!(ifs_to_rgb(0.4, palette), palette[0]);
|
||||||
|
assert_eq!(ifs_to_rgb(0.5, palette), palette[1]);
|
||||||
|
assert_eq!(ifs_to_rgb(0.7, palette), palette[1]);
|
||||||
|
assert_eq!(ifs_to_rgb(1.0, palette), palette[2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
+101
-28
@@ -1,36 +1,109 @@
|
|||||||
|
//! # Enkou
|
||||||
#![no_std]
|
#![no_std]
|
||||||
|
#![allow(clippy::needless_range_loop)] // SPIR-V backend has issues with iteration over items
|
||||||
|
|
||||||
use bytemuck::{Pod, Zeroable};
|
pub mod camera;
|
||||||
use core::f32::consts::PI;
|
pub mod chaos_game;
|
||||||
use glam::{Vec3, Vec4, vec2, vec3};
|
pub mod image;
|
||||||
#[cfg(target_arch = "spirv")]
|
pub mod transform;
|
||||||
use spirv_std::num_traits::Float;
|
pub mod variation;
|
||||||
use spirv_std::spirv;
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Pod, Zeroable)]
|
use glam::Affine2;
|
||||||
#[repr(C)]
|
|
||||||
pub struct ShaderConstants {
|
/// Utility trait to convert between `flam3` notation and [`glam`].
|
||||||
pub width: u32,
|
#[allow(missing_docs)]
|
||||||
pub height: u32,
|
pub trait Coefficients2 {
|
||||||
pub time: f32,
|
/// Convert affine transformation coefficients to the [`glam`] representation.
|
||||||
|
/// Parameters use the following form:
|
||||||
|
///
|
||||||
|
/// ```text
|
||||||
|
/// (a * x + b * y + c, d * x + e * y + f)
|
||||||
|
/// ```
|
||||||
|
///
|
||||||
|
/// ```
|
||||||
|
/// # use glam::{Affine2, vec2};
|
||||||
|
/// # use crate::enkou_shaders::Coefficients2;
|
||||||
|
/// let coefs = Affine2::from_coefficients(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
|
||||||
|
/// let (x, y) = (7.0, 8.0);
|
||||||
|
/// assert_eq!(
|
||||||
|
/// coefs.transform_point2(vec2(x, y)),
|
||||||
|
/// vec2(
|
||||||
|
/// coefs.a() * x + coefs.b() * y + coefs.c(),
|
||||||
|
/// coefs.d() * x + coefs.e() * y + coefs.f()
|
||||||
|
/// )
|
||||||
|
/// );
|
||||||
|
/// ```
|
||||||
|
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2;
|
||||||
|
|
||||||
|
/// Convert affine transformation coefficients to the [`glam`] representation.
|
||||||
|
/// Parameters use the following form:
|
||||||
|
///
|
||||||
|
/// ```text
|
||||||
|
/// (a * x + b * y + c, d * x + e * y + f)
|
||||||
|
/// ```
|
||||||
|
///
|
||||||
|
/// ```
|
||||||
|
/// # use glam::{Affine2, vec2};
|
||||||
|
/// # use crate::enkou_shaders::Coefficients2;
|
||||||
|
/// let coefs = Affine2::from_coefficients_arr([1.0, 2.0, 3.0, 4.0, 5.0, 6.0]);
|
||||||
|
/// let (x, y) = (7.0, 8.0);
|
||||||
|
/// assert_eq!(
|
||||||
|
/// coefs.transform_point2(vec2(x, y)),
|
||||||
|
/// vec2(
|
||||||
|
/// coefs.a() * x + coefs.b() * y + coefs.c(),
|
||||||
|
/// coefs.d() * x + coefs.e() * y + coefs.f()
|
||||||
|
/// )
|
||||||
|
/// );
|
||||||
|
/// ```
|
||||||
|
fn from_coefficients_arr(coefficients: [f32; 6]) -> Affine2;
|
||||||
|
|
||||||
|
fn a(&self) -> f32;
|
||||||
|
fn b(&self) -> f32;
|
||||||
|
fn c(&self) -> f32;
|
||||||
|
fn d(&self) -> f32;
|
||||||
|
fn e(&self) -> f32;
|
||||||
|
fn f(&self) -> f32;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[spirv(fragment)]
|
impl Coefficients2 for Affine2 {
|
||||||
pub fn main_fs(vtx_color: Vec3, output: &mut Vec4) {
|
#[inline]
|
||||||
*output = Vec4::from((vtx_color, 1.));
|
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2 {
|
||||||
|
Affine2::from_cols_array(&[a, d, b, e, c, f])
|
||||||
}
|
}
|
||||||
|
|
||||||
#[spirv(vertex)]
|
#[inline]
|
||||||
pub fn main_vs(
|
fn from_coefficients_arr(coefficients: [f32; 6]) -> Affine2 {
|
||||||
#[spirv(vertex_index)] vert_id: i32,
|
Affine2::from_coefficients(
|
||||||
#[spirv(descriptor_set = 0, binding = 0, storage_buffer)] constants: &ShaderConstants,
|
coefficients[0],
|
||||||
#[spirv(position)] vtx_pos: &mut Vec4,
|
coefficients[1],
|
||||||
vtx_color: &mut Vec3,
|
coefficients[2],
|
||||||
) {
|
coefficients[3],
|
||||||
let speed = 0.4;
|
coefficients[4],
|
||||||
let time = constants.time * speed + vert_id as f32 * (2. * PI * 120. / 360.);
|
coefficients[5],
|
||||||
let position = vec2(f32::sin(time), f32::cos(time));
|
)
|
||||||
*vtx_pos = Vec4::from((position, 0.0, 1.0));
|
}
|
||||||
|
|
||||||
*vtx_color = [vec3(1., 0., 0.), vec3(0., 1., 0.), vec3(0., 0., 1.)][vert_id as usize % 3];
|
fn a(&self) -> f32 {
|
||||||
|
self.matrix2.x_axis.x
|
||||||
|
}
|
||||||
|
|
||||||
|
fn b(&self) -> f32 {
|
||||||
|
self.matrix2.y_axis.x
|
||||||
|
}
|
||||||
|
|
||||||
|
fn c(&self) -> f32 {
|
||||||
|
self.translation.x
|
||||||
|
}
|
||||||
|
|
||||||
|
fn d(&self) -> f32 {
|
||||||
|
self.matrix2.x_axis.y
|
||||||
|
}
|
||||||
|
|
||||||
|
fn e(&self) -> f32 {
|
||||||
|
self.matrix2.y_axis.y
|
||||||
|
}
|
||||||
|
|
||||||
|
fn f(&self) -> f32 {
|
||||||
|
self.translation.y
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,138 @@
|
|||||||
|
//! # Transform
|
||||||
|
//!
|
||||||
|
//! Transforms are the "functions" in an iterated function system. They take in a point,
|
||||||
|
//! and generate a new point. For fractal flames, transforms are always affine,
|
||||||
|
//! but produce more interesting images once we add variations.
|
||||||
|
use crate::variation::Variation;
|
||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
use glam::{Affine2, FloatExt, UVec2, Vec2};
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
/// Affine transform for use in the [`chaos_game`](crate::chaos_game).
|
||||||
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct Transform {
|
||||||
|
coefficients: Affine2,
|
||||||
|
coefficients_post: Affine2,
|
||||||
|
variation_range: UVec2,
|
||||||
|
color: f32,
|
||||||
|
color_speed: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Transform {
|
||||||
|
/// Create a new transform from an affine transformation matrix
|
||||||
|
pub fn new(
|
||||||
|
coefficients: Affine2,
|
||||||
|
coefficients_post: Affine2,
|
||||||
|
variation_range: UVec2,
|
||||||
|
color: f32,
|
||||||
|
color_speed: f32,
|
||||||
|
) -> Self {
|
||||||
|
Transform {
|
||||||
|
coefficients,
|
||||||
|
coefficients_post,
|
||||||
|
variation_range,
|
||||||
|
color,
|
||||||
|
color_speed,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Apply this transform to a point in IFS coordinates, producing a new point
|
||||||
|
pub fn transform_point<R: Rng>(
|
||||||
|
&self,
|
||||||
|
rng: &mut R,
|
||||||
|
variations: &[Variation],
|
||||||
|
point: Vec2,
|
||||||
|
) -> Vec2 {
|
||||||
|
let point = self.coefficients.transform_point2(point);
|
||||||
|
|
||||||
|
let mut point_output = Vec2::ZERO;
|
||||||
|
|
||||||
|
let variation_start = self.variation_range.x;
|
||||||
|
let variation_end = self.variation_range.y;
|
||||||
|
for variation_index in variation_start..variation_end {
|
||||||
|
let variation = &variations[variation_index as usize];
|
||||||
|
point_output += variation.transform_point(point, rng, &self.coefficients)
|
||||||
|
}
|
||||||
|
|
||||||
|
self.coefficients_post.transform_point2(point)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Apply this transform to a color in IFS coordinates, producing a new color
|
||||||
|
pub fn transform_color(&self, color: f32) -> f32 {
|
||||||
|
self.color.lerp(color, self.color_speed)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test {
|
||||||
|
use crate::transform::Transform;
|
||||||
|
use crate::variation::{Variation, VariationKind};
|
||||||
|
use glam::{Affine2, uvec2, vec2};
|
||||||
|
use rand::SeedableRng;
|
||||||
|
use rand_xoshiro::Xoshiro256StarStar;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn transform_scaling() {
|
||||||
|
let scale_coefficients = vec2(2.0, 0.5);
|
||||||
|
let transform = Transform::new(
|
||||||
|
Affine2::from_scale(scale_coefficients),
|
||||||
|
Affine2::IDENTITY,
|
||||||
|
uvec2(0, 1),
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut rng = Xoshiro256StarStar::from_seed([0u8; 32]);
|
||||||
|
let variations = [Variation::IDENTITY];
|
||||||
|
let point = vec2(1.0, 1.0);
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
transform.transform_point(&mut rng, &variations, point),
|
||||||
|
scale_coefficients
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn transform_scaling_post() {
|
||||||
|
let scale_coefficients = vec2(2.0, 0.5);
|
||||||
|
let transform_pdj =
|
||||||
|
Transform::new(Affine2::IDENTITY, Affine2::IDENTITY, uvec2(0, 1), 0.0, 0.0);
|
||||||
|
let transform_pdj_post = Transform::new(
|
||||||
|
Affine2::IDENTITY,
|
||||||
|
Affine2::from_scale(scale_coefficients),
|
||||||
|
uvec2(0, 1),
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut rng = Xoshiro256StarStar::from_seed([0; 32]);
|
||||||
|
let variations = [Variation::new(VariationKind::Pdj, 1.0, [0.0f32; 4].into())];
|
||||||
|
let point = vec2(1.0, 1.0);
|
||||||
|
|
||||||
|
let point_pdj = transform_pdj.transform_point(&mut rng, &variations, point);
|
||||||
|
let point_pdj_post = transform_pdj_post.transform_point(&mut rng, &variations, point);
|
||||||
|
|
||||||
|
assert_eq!(point_pdj * scale_coefficients, point_pdj_post);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn transform_color() {
|
||||||
|
let starting_color = 0.0;
|
||||||
|
let transform_color = 1.0;
|
||||||
|
let transform_speed = 0.5;
|
||||||
|
|
||||||
|
let transform = Transform::new(
|
||||||
|
Affine2::IDENTITY,
|
||||||
|
Affine2::IDENTITY,
|
||||||
|
uvec2(0, 1),
|
||||||
|
starting_color,
|
||||||
|
transform_speed,
|
||||||
|
);
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
transform.transform_color(starting_color),
|
||||||
|
starting_color * (1.0 - transform_speed) + transform_color * transform_speed
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,139 @@
|
|||||||
|
//! # Variation
|
||||||
|
//!
|
||||||
|
//! Variations extend the fractal flame iterated function system
|
||||||
|
//! with non-linear transforms (as opposed to [`Transform`]s,
|
||||||
|
//! which are strictly affine transformations).
|
||||||
|
use crate::Coefficients2;
|
||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
use core::f32::consts::PI;
|
||||||
|
use glam::{Affine2, Vec2, vec2};
|
||||||
|
use libm::{atan2f, cosf, powf, sinf, sqrtf, tanf};
|
||||||
|
use rand::distr::StandardUniform;
|
||||||
|
use rand::{Rng, RngExt};
|
||||||
|
|
||||||
|
/// Generic variation parameters
|
||||||
|
///
|
||||||
|
/// Not all variations will use these parameters, but passing them
|
||||||
|
/// as an array per variation allows shaders to use a consistent struct size
|
||||||
|
/// no matter what the variation actually needs.
|
||||||
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct VariationParams([f32; 4]);
|
||||||
|
|
||||||
|
impl From<[f32; 4]> for VariationParams {
|
||||||
|
fn from(v: [f32; 4]) -> Self {
|
||||||
|
VariationParams(v)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Enum for all supported variation types
|
||||||
|
///
|
||||||
|
/// ID numbers are chosen to match the variation identifier also used by `flam3`
|
||||||
|
#[derive(Copy, Clone)]
|
||||||
|
#[repr(u32)]
|
||||||
|
#[allow(missing_docs)]
|
||||||
|
pub enum VariationKind {
|
||||||
|
/// Identity variation, returns the point as-is
|
||||||
|
Linear = 0,
|
||||||
|
Spherical = 2,
|
||||||
|
Julia = 13,
|
||||||
|
Popcorn = 17,
|
||||||
|
Pdj = 24,
|
||||||
|
}
|
||||||
|
|
||||||
|
// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
|
||||||
|
unsafe impl bytemuck::Zeroable for VariationKind {}
|
||||||
|
// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
|
||||||
|
unsafe impl bytemuck::Pod for VariationKind {}
|
||||||
|
|
||||||
|
/// Parameters required for shaders to run the variation function.
|
||||||
|
///
|
||||||
|
/// Not all variations use the [`VariationParams`], but using the struct
|
||||||
|
/// makes it easy to provide parameters to the shader.
|
||||||
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct Variation {
|
||||||
|
kind: VariationKind,
|
||||||
|
weight: f32,
|
||||||
|
params: VariationParams,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Variation {
|
||||||
|
/// Identity variation; calling [`transform_point`] will yield
|
||||||
|
/// the same point as the input.
|
||||||
|
pub const IDENTITY: Variation = Variation {
|
||||||
|
kind: VariationKind::Linear,
|
||||||
|
weight: 1.0,
|
||||||
|
params: VariationParams([0f32; 4]),
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Create a new variation by providing the variation kind, weight, and parameters.
|
||||||
|
pub fn new(kind: VariationKind, weight: f32, params: VariationParams) -> Variation {
|
||||||
|
Variation {
|
||||||
|
kind,
|
||||||
|
weight,
|
||||||
|
params,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Transform a point by applying this variation.
|
||||||
|
///
|
||||||
|
/// Output points are scaled by this variation's weight.
|
||||||
|
pub fn transform_point<R: Rng>(
|
||||||
|
&self,
|
||||||
|
point: Vec2,
|
||||||
|
rng: &mut R,
|
||||||
|
coefficients: &Affine2,
|
||||||
|
) -> Vec2 {
|
||||||
|
(match self.kind {
|
||||||
|
VariationKind::Linear => transform_point_linear(point),
|
||||||
|
VariationKind::Spherical => transform_point_spherical(point),
|
||||||
|
VariationKind::Julia => transform_point_julia(point, rng),
|
||||||
|
VariationKind::Popcorn => transform_point_popcorn(point, coefficients),
|
||||||
|
VariationKind::Pdj => transform_point_pdj(point, &self.params),
|
||||||
|
}) * self.weight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn transform_point_linear(point: Vec2) -> Vec2 {
|
||||||
|
point
|
||||||
|
}
|
||||||
|
|
||||||
|
fn transform_point_spherical(point: Vec2) -> Vec2 {
|
||||||
|
let r2 = (point * point).element_sum();
|
||||||
|
let r2_inv = 1.0 / r2;
|
||||||
|
|
||||||
|
point * Vec2::splat(r2_inv)
|
||||||
|
}
|
||||||
|
fn transform_point_julia<R: Rng>(point: Vec2, rng: &mut R) -> Vec2 {
|
||||||
|
let x2 = powf(point.x, 2.0);
|
||||||
|
let y2 = powf(point.y, 2.0);
|
||||||
|
let r = sqrtf(x2 + y2);
|
||||||
|
|
||||||
|
let theta = atan2f(point.x, point.y);
|
||||||
|
let omega = if rng.sample::<f32, _>(StandardUniform) > 0.5 {
|
||||||
|
PI
|
||||||
|
} else {
|
||||||
|
0.0
|
||||||
|
};
|
||||||
|
|
||||||
|
let sqrt_r = sqrtf(r);
|
||||||
|
let theta_val = theta / 2.0 + omega;
|
||||||
|
|
||||||
|
vec2(sqrt_r * cosf(theta_val), sqrt_r * sinf(theta_val))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn transform_point_popcorn(point: Vec2, coefficients: &Affine2) -> Vec2 {
|
||||||
|
vec2(
|
||||||
|
point.x * coefficients.c() * sinf(tanf(3.0 * point.y)),
|
||||||
|
point.y + coefficients.f() * sinf(tanf(3.0 * point.x)),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn transform_point_pdj(point: Vec2, params: &VariationParams) -> Vec2 {
|
||||||
|
let (pdj_a, pdj_b, pdj_c, pdj_d) = (params.0[0], params.0[1], params.0[2], params.0[3]);
|
||||||
|
vec2(
|
||||||
|
sinf(pdj_a * point.y) - cosf(pdj_b * point.x),
|
||||||
|
sinf(pdj_c * point.x) - cosf(pdj_d * point.y),
|
||||||
|
)
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user