Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 90f886f971 | |||
| 1709336062 | |||
| bb4e0aa669 |
Generated
+18
@@ -155,6 +155,8 @@ version = "0.1.0"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
"glam",
|
"glam",
|
||||||
|
"libm",
|
||||||
|
"rand",
|
||||||
"spirv-std",
|
"spirv-std",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -210,6 +212,7 @@ version = "0.33.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "898f5a568a84989b6c0f8caa50a93074b97dbdc58fc6d9543157bb4562758933"
|
checksum = "898f5a568a84989b6c0f8caa50a93074b97dbdc58fc6d9543157bb4562758933"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"bytemuck",
|
||||||
"libm",
|
"libm",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -435,6 +438,21 @@ dependencies = [
|
|||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand"
|
||||||
|
version = "0.10.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d2e8e8bcc7961af1fdac401278c6a831614941f6164ee3bf4ce61b7edb162207"
|
||||||
|
dependencies = [
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_core"
|
||||||
|
version = "0.10.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "63b8176103e19a2643978565ca18b50549f6101881c443590420e4dc998a3c69"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "raw-string"
|
name = "raw-string"
|
||||||
version = "0.3.5"
|
version = "0.3.5"
|
||||||
|
|||||||
+3
-1
@@ -21,6 +21,8 @@ spirv-std = { git = "https://github.com/Rust-GPU/rust-gpu.git", rev = "67f1ff2"
|
|||||||
|
|
||||||
anyhow = "1.0.102"
|
anyhow = "1.0.102"
|
||||||
bytemuck = { version = "1.25.0", features = ["derive"] }
|
bytemuck = { version = "1.25.0", features = ["derive"] }
|
||||||
glam = { version = "0.33.1", default-features = false, features = ["libm"] }
|
glam = { version = "0.33.1", default-features = false, features = ["bytemuck", "scalar-math"] }
|
||||||
|
libm = "0.2.16"
|
||||||
|
rand = { version = "0.10.1", default-features = false }
|
||||||
rspirv = "0.13.0"
|
rspirv = "0.13.0"
|
||||||
|
|
||||||
|
|||||||
@@ -10,6 +10,8 @@ repository.workspace = true
|
|||||||
workspace = true
|
workspace = true
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
spirv-std.workspace = true
|
|
||||||
glam.workspace = true
|
|
||||||
bytemuck.workspace = true
|
bytemuck.workspace = true
|
||||||
|
glam.workspace = true
|
||||||
|
libm.workspace = true
|
||||||
|
rand.workspace = true
|
||||||
|
spirv-std.workspace = true
|
||||||
|
|||||||
@@ -0,0 +1,156 @@
|
|||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
use glam::{Affine2, IVec2, UVec2, Vec2, vec2};
|
||||||
|
use libm::powf;
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct Camera {
|
||||||
|
transform: Affine2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Camera {
|
||||||
|
/// Construct a new camera that maps IFS coordinates to pixel coordinates.
|
||||||
|
///
|
||||||
|
/// The camera object is itself an affine transformation, but it's helpful to express
|
||||||
|
/// the parameters in individual steps, and compose them internally.
|
||||||
|
///
|
||||||
|
/// # Arguments
|
||||||
|
///
|
||||||
|
/// * `dimensions` - Width and height of the output image (in pixels).
|
||||||
|
/// * `center` - Location of the origin in IFS coordinates. Positive `x` shifts the image
|
||||||
|
/// left, and positive `y` position shifts the image up.
|
||||||
|
/// * `rotate` - Rotation angle (in radians) of IFS coordinates. Rotation is applied after the
|
||||||
|
/// `center` translation, so it is about the new origin.
|
||||||
|
/// * `zoom` - Zoom factor applied to IFS coordinates. IFS coordinates are scaled by
|
||||||
|
/// `pow(2, zoom)`, so a zoom factor of 0 is the identity.
|
||||||
|
/// * `scale` - Pixels per unit of IFS coordinates. By default, this parameter is chosen such
|
||||||
|
/// that the largest dimension will cover the range `[-2, 2]`, but values higher or lower
|
||||||
|
/// can be used as a secondary zoom.
|
||||||
|
pub fn new(dimensions: UVec2, center: Vec2, rotate: f32, zoom: Vec2, scale: Vec2) -> Camera {
|
||||||
|
let ifs_center_transform = Affine2::from_translation(-center);
|
||||||
|
let zoom_transform = Affine2::from_scale(vec2(powf(2.0, zoom.x), powf(2.0, zoom.y)));
|
||||||
|
let scale_transform = Affine2::from_scale(scale);
|
||||||
|
let rotate_transform = Affine2::from_angle(rotate);
|
||||||
|
let image_center_transform = Affine2::from_translation((dimensions / 2).as_vec2());
|
||||||
|
|
||||||
|
let transform = image_center_transform
|
||||||
|
* rotate_transform
|
||||||
|
* scale_transform
|
||||||
|
* zoom_transform
|
||||||
|
* ifs_center_transform;
|
||||||
|
|
||||||
|
Camera { transform }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Map a point from IFS coordinates to pixel coordinates.
|
||||||
|
///
|
||||||
|
/// ```
|
||||||
|
/// # use glam::{vec2, ivec2, uvec2, Vec2};
|
||||||
|
/// # use crate::enkou_shaders::camera::Camera;
|
||||||
|
/// // Output image is 600x600 pixels, centered at the origin, no rotation, no zoom,
|
||||||
|
/// // and scaled such that it covers the range [-2, 2].
|
||||||
|
/// // Use the origin as the IFS coordinate, so the pixel coordinate is the center of the image
|
||||||
|
/// let camera = Camera::new(
|
||||||
|
/// uvec2(600, 600),
|
||||||
|
/// Vec2::ZERO,
|
||||||
|
/// 0.0,
|
||||||
|
/// Vec2::ZERO,
|
||||||
|
/// vec2(150.0, 150.0)
|
||||||
|
/// );
|
||||||
|
/// assert_eq!(camera.transform_point(vec2(0.0, 0.0)), ivec2(300, 300));
|
||||||
|
/// ```
|
||||||
|
pub fn transform_point(&self, point: Vec2) -> IVec2 {
|
||||||
|
self.transform.transform_point2(point).as_ivec2()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test {
|
||||||
|
use crate::camera::Camera;
|
||||||
|
use glam::{Affine2, Vec2, ivec2, uvec2, vec2};
|
||||||
|
use libm::powf;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
pub fn manual_camera() {
|
||||||
|
let starting_point = vec2(1.0, 1.0);
|
||||||
|
|
||||||
|
// Move the origin; points move right and up by one unit, giving us (2.0, 2.0)
|
||||||
|
let center = vec2(-1.0, -1.0);
|
||||||
|
let point = starting_point - center;
|
||||||
|
|
||||||
|
// Rotate about the new origin; points move counter-clockwise, giving us (-2.0, 2.0)
|
||||||
|
let rotate = 90.0f32.to_radians();
|
||||||
|
let point = Affine2::from_angle(rotate).transform_point2(point);
|
||||||
|
|
||||||
|
// Zoom in by a factor of 1; points will be twice as far from the origin,
|
||||||
|
// giving us (-4.0, 4.0)
|
||||||
|
let zoom = vec2(1.0, 1.0);
|
||||||
|
let point = point * vec2(powf(2.0, zoom.x), powf(2.0, zoom.y));
|
||||||
|
|
||||||
|
// Apply scaling; scale 100 in a 1000 x 1000 image is an effective range
|
||||||
|
// of [-5, 5] in IFS coordinates.
|
||||||
|
// After scaling, the point is (-400.0, 400.0)
|
||||||
|
let scale = vec2(100.0, 100.0);
|
||||||
|
let point = point * scale;
|
||||||
|
|
||||||
|
// Move the origin from (0, 0) to image center,
|
||||||
|
// giving us (100.0, 900.0)
|
||||||
|
let dimensions = uvec2(1000, 1000);
|
||||||
|
let point = point.as_ivec2() + dimensions.as_ivec2() / 2;
|
||||||
|
|
||||||
|
// Check that the camera implementation ends up at the same point
|
||||||
|
let camera = Camera::new(dimensions, center, rotate, zoom, scale);
|
||||||
|
|
||||||
|
// The camera is implemented by composing affine transforms,
|
||||||
|
// which ends up with a slightly different result because of rounding.
|
||||||
|
let error = camera.transform_point(starting_point) - point;
|
||||||
|
assert!(error.x.abs() <= 1);
|
||||||
|
assert!(error.y.abs() <= 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
pub fn point_outside_camera() {
|
||||||
|
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
|
||||||
|
let camera = Camera::new(
|
||||||
|
uvec2(1000, 1000),
|
||||||
|
Vec2::ZERO,
|
||||||
|
0.0,
|
||||||
|
Vec2::ZERO,
|
||||||
|
vec2(250.0, 250.0),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Converting a point outside the effective range is legal, but outside the image bounds
|
||||||
|
assert_eq!(camera.transform_point(vec2(3.0, 3.0)), ivec2(1250, 1250));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
pub fn point_outside_camera_negative() {
|
||||||
|
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
|
||||||
|
let camera = Camera::new(
|
||||||
|
uvec2(1000, 1000),
|
||||||
|
Vec2::ZERO,
|
||||||
|
0.0,
|
||||||
|
Vec2::ZERO,
|
||||||
|
vec2(250.0, 250.0),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Converting a point outside the effective range is legal, but outside the image bounds
|
||||||
|
assert_eq!(camera.transform_point(vec2(-3.0, -3.0)), ivec2(-250, -250));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
pub fn aspect_ratio() {
|
||||||
|
// Scale 100 for an image 1600 x 900 gives an effective X range of [-8, 8],
|
||||||
|
// and effective Y range of [-4.5, 4.5]
|
||||||
|
let camera = Camera::new(
|
||||||
|
uvec2(1600, 900),
|
||||||
|
Vec2::ZERO,
|
||||||
|
0.0,
|
||||||
|
Vec2::ZERO,
|
||||||
|
vec2(100.0, 100.0),
|
||||||
|
);
|
||||||
|
|
||||||
|
// This point is inside the image width, but outside its height
|
||||||
|
assert_eq!(camera.transform_point(vec2(6.0, 6.0)), ivec2(1400, 1050));
|
||||||
|
}
|
||||||
|
}
|
||||||
+117
-1
@@ -1,12 +1,128 @@
|
|||||||
|
//! # Enkou
|
||||||
#![no_std]
|
#![no_std]
|
||||||
|
#![warn(missing_docs)]
|
||||||
|
|
||||||
|
pub mod camera;
|
||||||
|
|
||||||
use bytemuck::{Pod, Zeroable};
|
use bytemuck::{Pod, Zeroable};
|
||||||
use core::f32::consts::PI;
|
use core::f32::consts::PI;
|
||||||
use glam::{Vec3, Vec4, vec2, vec3};
|
use glam::{Affine2, Vec2, Vec3, Vec4, vec2, vec3};
|
||||||
|
use rand::distr::StandardUniform;
|
||||||
|
use rand::{Rng, RngExt};
|
||||||
#[cfg(target_arch = "spirv")]
|
#[cfg(target_arch = "spirv")]
|
||||||
use spirv_std::num_traits::Float;
|
use spirv_std::num_traits::Float;
|
||||||
use spirv_std::spirv;
|
use spirv_std::spirv;
|
||||||
|
|
||||||
|
/// Utility trait for [`Affine2`] to convert between `flam3` notation and [`glam`].
|
||||||
|
pub trait Coefficients2 {
|
||||||
|
/// Convert affine transformation coefficients to the [`Affine2`] representation.
|
||||||
|
/// Parameters use the following form:
|
||||||
|
///
|
||||||
|
/// ```text
|
||||||
|
/// (a * x + b * y + c, d * x + e * y + f)
|
||||||
|
/// ```
|
||||||
|
///
|
||||||
|
/// ```
|
||||||
|
/// # use glam::{Affine2, vec2};
|
||||||
|
/// # use crate::enkou_shaders::Coefficients2;
|
||||||
|
/// let coefs = Affine2::from_coefficients(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
|
||||||
|
/// let (x, y) = (7.0, 8.0);
|
||||||
|
/// assert_eq!(
|
||||||
|
/// coefs.transform_point2(vec2(x, y)),
|
||||||
|
/// vec2(
|
||||||
|
/// coefs.a() * x + coefs.b() * y + coefs.c(),
|
||||||
|
/// coefs.d() * x + coefs.e() * y + coefs.f()
|
||||||
|
/// )
|
||||||
|
/// );
|
||||||
|
/// ```
|
||||||
|
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2;
|
||||||
|
|
||||||
|
fn a(&self) -> f32;
|
||||||
|
fn b(&self) -> f32;
|
||||||
|
fn c(&self) -> f32;
|
||||||
|
fn d(&self) -> f32;
|
||||||
|
fn e(&self) -> f32;
|
||||||
|
fn f(&self) -> f32;
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Coefficients2 for Affine2 {
|
||||||
|
fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2 {
|
||||||
|
Affine2::from_cols_array(&[a, d, b, e, c, f])
|
||||||
|
}
|
||||||
|
|
||||||
|
fn a(&self) -> f32 {
|
||||||
|
self.matrix2.x_axis.x
|
||||||
|
}
|
||||||
|
|
||||||
|
fn b(&self) -> f32 {
|
||||||
|
self.matrix2.y_axis.x
|
||||||
|
}
|
||||||
|
|
||||||
|
fn c(&self) -> f32 {
|
||||||
|
self.translation.x
|
||||||
|
}
|
||||||
|
|
||||||
|
fn d(&self) -> f32 {
|
||||||
|
self.matrix2.x_axis.y
|
||||||
|
}
|
||||||
|
|
||||||
|
fn e(&self) -> f32 {
|
||||||
|
self.matrix2.y_axis.y
|
||||||
|
}
|
||||||
|
|
||||||
|
fn f(&self) -> f32 {
|
||||||
|
self.translation.y
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct Transform {
|
||||||
|
pub coefficients: Affine2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Transform {
|
||||||
|
pub fn new(coefficients: Affine2) -> Self {
|
||||||
|
Transform { coefficients }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn transform_point(&self, point: Vec2) -> Vec2 {
|
||||||
|
self.coefficients.transform_point2(point)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Iterate one step in the chaos game; choose the next transform, apply it,
|
||||||
|
/// and return the resulting point. Also returns the transform index so that
|
||||||
|
/// path-dependent weights (the "Xaos" table in Apophysis) can be chosen
|
||||||
|
/// for the next iteration step.
|
||||||
|
///
|
||||||
|
/// # Arguments
|
||||||
|
///
|
||||||
|
/// * `weights` - Weights are assumed to be normalized; adding all elements together should return the value 1
|
||||||
|
pub fn step_chaos_game<R: Rng>(
|
||||||
|
rng: &mut R,
|
||||||
|
point: Vec2,
|
||||||
|
weights: &[f32],
|
||||||
|
transforms: &[Transform],
|
||||||
|
) -> (Vec2, u32) {
|
||||||
|
let mut choice_weight = rng.sample::<f32, _>(StandardUniform);
|
||||||
|
let mut transform_index: u32 = 0;
|
||||||
|
|
||||||
|
for weight in weights {
|
||||||
|
choice_weight -= weight;
|
||||||
|
if choice_weight <= 0.0 {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform_index += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
(
|
||||||
|
transforms[transform_index as usize].transform_point(point),
|
||||||
|
transform_index,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Pod, Zeroable)]
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
pub struct ShaderConstants {
|
pub struct ShaderConstants {
|
||||||
|
|||||||
Reference in New Issue
Block a user