Add a coefficients trait for converting the affine coefficient notation flam3 uses to how glam represents it
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@@ -2,11 +2,73 @@
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use bytemuck::{Pod, Zeroable};
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use core::f32::consts::PI;
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use glam::{Vec3, Vec4, vec2, vec3};
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use glam::{Affine2, Vec3, Vec4, vec2, vec3};
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#[cfg(target_arch = "spirv")]
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use spirv_std::num_traits::Float;
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use spirv_std::spirv;
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/// Utility trait for [`Affine2`] to convert between `flam3` notation and [`glam`].
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pub trait Coefficients2 {
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/// Convert affine transformation coefficients to the [`Affine2`] representation.
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/// Parameters use the following form:
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///
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/// ```text
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/// (a * x + b * y + c, d * x + e * y + f)
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/// ```
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///
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/// ```
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/// # use glam::{Affine2, vec2};
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/// # use crate::enkou_shaders::Coefficients2;
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/// let coefs = Affine2::from_coefficients(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
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/// let (x, y) = (7.0, 8.0);
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/// assert_eq!(
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/// coefs.transform_point2(vec2(x, y)),
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/// vec2(
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/// coefs.a() * x + coefs.b() * y + coefs.c(),
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/// coefs.d() * x + coefs.e() * y + coefs.f()
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/// )
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/// );
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/// ```
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fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2;
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fn a(&self) -> f32;
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fn b(&self) -> f32;
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fn c(&self) -> f32;
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fn d(&self) -> f32;
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fn e(&self) -> f32;
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fn f(&self) -> f32;
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}
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impl Coefficients2 for Affine2 {
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fn from_coefficients(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) -> Affine2 {
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Affine2::from_cols_array(&[a, d, b, e, c, f])
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}
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fn a(&self) -> f32 {
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self.matrix2.x_axis.x
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}
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fn b(&self) -> f32 {
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self.matrix2.y_axis.x
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}
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fn c(&self) -> f32 {
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self.translation.x
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}
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fn d(&self) -> f32 {
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self.matrix2.x_axis.y
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}
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fn e(&self) -> f32 {
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self.matrix2.y_axis.y
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}
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fn f(&self) -> f32 {
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self.translation.y
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}
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}
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#[derive(Copy, Clone, Pod, Zeroable)]
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#[repr(C)]
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pub struct ShaderConstants {
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