Implement transform colors
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@@ -5,7 +5,7 @@
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//! but produce more interesting images once we add variations.
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use crate::variation::Variation;
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use bytemuck::{Pod, Zeroable};
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use glam::{Affine2, UVec2, Vec2};
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use glam::{Affine2, FloatExt, UVec2, Vec2};
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use rand::Rng;
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/// Affine transform for use in the [`chaos_game`](crate::chaos_game).
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@@ -14,14 +14,21 @@ use rand::Rng;
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pub struct Transform {
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coefficients: Affine2,
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variation_range: UVec2,
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color: Vec2,
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}
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impl Transform {
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/// Create a new transform from an affine transformation matrix
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pub fn new(coefficients: Affine2, variation_range: UVec2) -> Self {
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///
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/// Arguments:
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/// * `coefficients` - Affine transform coefficients for this transformation. Applied prior to variations
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/// * `variation_range` - (half-open) range of variations to apply during [`Self::transform_point`]
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/// * `color` - Color value and speed to apply during [`Self::transform_color`]
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pub fn new(coefficients: Affine2, variation_range: UVec2, color: Vec2) -> Self {
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Transform {
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coefficients,
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variation_range,
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color,
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}
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}
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@@ -45,4 +52,105 @@ impl Transform {
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point_output
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}
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/// Mix an existing color with this transform's color
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pub fn transform_color(&self, color: f32) -> f32 {
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color.lerp(self.color.x, self.color.y)
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}
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}
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#[cfg(test)]
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mod test {
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use crate::Coefficients2;
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use crate::transform::Transform;
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use crate::variation::{Variation, VariationKind};
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use core::convert::Infallible;
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use glam::{Affine2, Vec2, uvec2, vec2};
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use rand::TryRng;
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struct NullRng;
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impl NullRng {
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pub fn new() -> Self {
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NullRng
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}
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}
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impl TryRng for NullRng {
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type Error = Infallible;
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fn try_next_u32(&mut self) -> Result<u32, Self::Error> {
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Ok(0)
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}
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fn try_next_u64(&mut self) -> Result<u64, Self::Error> {
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Ok(0)
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}
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fn try_fill_bytes(&mut self, dst: &mut [u8]) -> Result<(), Self::Error> {
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dst.iter_mut().for_each(|b| *b = 0);
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Ok(())
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}
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}
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#[test]
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fn test_transform_point_identity() {
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let transform = Transform::new(Affine2::IDENTITY, uvec2(0, 1), vec2(0.0, 0.0));
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let variations = [Variation::IDENTITY];
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let transform_point =
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|point: Vec2| transform.transform_point(&mut NullRng::new(), &variations, point);
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for (input, expected) in [
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(vec2(0.0, 1.0), vec2(0.0, 1.0)),
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(vec2(1.0, 0.0), vec2(1.0, 0.0)),
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(vec2(1.0, 1.0), vec2(1.0, 1.0)),
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] {
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assert_eq!(transform_point(input), expected);
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}
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}
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#[test]
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fn test_transform_point_scaling() {
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let transform = Transform::new(
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Affine2::from_coefficients(0.5, 0.0, 0.0, 0.0, 0.5, 0.0),
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uvec2(0, 1),
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vec2(0.0, 0.0),
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);
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let variations = [Variation::IDENTITY];
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let transform_point =
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|point: Vec2| transform.transform_point(&mut NullRng::new(), &variations, point);
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for (input, expected) in [
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(vec2(0.0, 1.0), vec2(0.0, 0.5)),
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(vec2(1.0, 0.0), vec2(0.5, 0.0)),
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(vec2(1.0, 1.0), vec2(0.5, 0.5)),
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] {
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assert_eq!(transform_point(input), expected);
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}
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}
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#[test]
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fn test_transform_point_scaling_variation() {
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let transform = Transform::new(Affine2::IDENTITY, uvec2(0, 1), vec2(0.0, 0.0));
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let variations = [Variation::new(VariationKind::Linear, 2.0, [0.0; 4].into())];
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let transform_point =
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|point: Vec2| transform.transform_point(&mut NullRng::new(), &variations, point);
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for (input, expected) in [
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(vec2(0.0, 1.0), vec2(0.0, 2.0)),
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(vec2(1.0, 0.0), vec2(2.0, 0.0)),
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(vec2(1.0, 1.0), vec2(2.0, 2.0)),
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] {
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assert_eq!(transform_point(input), expected);
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}
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}
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#[test]
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fn test_color_mixing() {
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let transform = Transform::new(Affine2::IDENTITY, uvec2(0, 1), vec2(0.0, 0.5));
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assert_eq!(transform.transform_color(0.0), 0.0);
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assert_eq!(transform.transform_color(1.0), 0.5);
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assert_eq!(transform.transform_color(0.5), 0.25);
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}
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}
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