Fix RNG transmutation
This commit is contained in:
@@ -110,7 +110,7 @@ impl<'a, R: Rng> Iterator for ChaosGame<'a, R> {
|
||||
/// Shader entry point for running the chaos game to produce new IFS coordinates
|
||||
pub mod entry {
|
||||
use crate::chaos_game::ChaosGame;
|
||||
use crate::rng::xoshiro_from_state;
|
||||
use crate::rng::xoshiro256starstar_from_seed;
|
||||
use crate::transform::Transform;
|
||||
use crate::variation::Variation;
|
||||
use glam::Vec2;
|
||||
@@ -121,15 +121,16 @@ pub mod entry {
|
||||
#[spirv(compute(entry_point_name = "main_chaos_game", threads(1)))]
|
||||
pub fn main_chaos_game(
|
||||
#[spirv(spec_constant(id = 1, default = 20))] iteration_discard: u32,
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] _rng_seed: &[u8],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] rng_seed: &[u8],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] transforms: &[Transform],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] weights: &[f32],
|
||||
#[spirv(storage_buffer, descriptor_set = 0, binding = 3)] variations: &[Variation],
|
||||
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] output: &mut [Vec2],
|
||||
) {
|
||||
let rng_seed_actual = [0u8; 32];
|
||||
let mut rng_seed_actual = [0u8; 32];
|
||||
(0..32).for_each(|i| rng_seed_actual[i] = rng_seed[i]);
|
||||
|
||||
let mut rng = xoshiro_from_state(rng_seed_actual);
|
||||
let mut rng = xoshiro256starstar_from_seed(rng_seed_actual);
|
||||
let mut chaos_game = ChaosGame::new(&mut rng, transforms, weights, variations);
|
||||
|
||||
for _ in 0..iteration_discard {
|
||||
|
||||
Reference in New Issue
Block a user