Fix RNG transmutation
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@@ -43,7 +43,7 @@ pub fn main() -> Result<()> {
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main_chaos_game(
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ITERATIONS_DISCARD,
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&[4u8],
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&[4u8; 32],
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&transforms,
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&weights,
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&variations,
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@@ -110,7 +110,7 @@ impl<'a, R: Rng> Iterator for ChaosGame<'a, R> {
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/// Shader entry point for running the chaos game to produce new IFS coordinates
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pub mod entry {
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use crate::chaos_game::ChaosGame;
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use crate::rng::xoshiro_from_state;
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use crate::rng::xoshiro256starstar_from_seed;
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use crate::transform::Transform;
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use crate::variation::Variation;
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use glam::Vec2;
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@@ -121,15 +121,16 @@ pub mod entry {
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#[spirv(compute(entry_point_name = "main_chaos_game", threads(1)))]
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pub fn main_chaos_game(
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#[spirv(spec_constant(id = 1, default = 20))] iteration_discard: u32,
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#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] _rng_seed: &[u8],
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#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] rng_seed: &[u8],
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#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] transforms: &[Transform],
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#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] weights: &[f32],
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#[spirv(storage_buffer, descriptor_set = 0, binding = 3)] variations: &[Variation],
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#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] output: &mut [Vec2],
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) {
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let rng_seed_actual = [0u8; 32];
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let mut rng_seed_actual = [0u8; 32];
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(0..32).for_each(|i| rng_seed_actual[i] = rng_seed[i]);
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let mut rng = xoshiro_from_state(rng_seed_actual);
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let mut rng = xoshiro256starstar_from_seed(rng_seed_actual);
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let mut chaos_game = ChaosGame::new(&mut rng, transforms, weights, variations);
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for _ in 0..iteration_discard {
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@@ -14,9 +14,42 @@ use rand_xoshiro::Xoshiro256StarStar;
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/// This function assumes a properly-initialized state array;
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/// output may silently degenerate if the initial state is all zeros,
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/// so this module is private to the crate.
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pub(crate) fn xoshiro_from_state(
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_rng_state: <Xoshiro256StarStar as SeedableRng>::Seed,
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pub(crate) fn xoshiro256starstar_from_seed(
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rng_state: <Xoshiro256StarStar as SeedableRng>::Seed,
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) -> Xoshiro256StarStar {
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let rng_state_actual = [1u64, 2u64, 3u64, 4u64];
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let mut rng_state_actual = [0u64; 4];
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// NOTE: Bit shifting is bad, but we don't have great alternatives:
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// - `chunks_exact` has issues with pointer casting
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// - `u64::from_le_bytes` has issues with `OpBitcast` in SPIR-V validation
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for i in 0..rng_state_actual.len() {
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for j in 0..size_of::<u64>() {
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rng_state_actual[i] |= (rng_state[i * size_of::<u64>() + j] as u64) << j * 8;
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}
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}
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unsafe { core::mem::transmute(rng_state_actual) }
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}
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#[cfg(test)]
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mod test {
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use crate::rng::xoshiro256starstar_from_seed;
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use core::iter::zip;
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use rand::{RngExt, SeedableRng};
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use rand_xoshiro::Xoshiro256StarStar;
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#[test]
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fn match_seeded() {
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let mut seed: <Xoshiro256StarStar as SeedableRng>::Seed = [0u8; 32];
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for i in 0..seed.len() {
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seed[i] = i as u8;
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}
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let rng1 = Xoshiro256StarStar::from_seed(seed).random_iter::<u64>();
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let rng2 = xoshiro256starstar_from_seed(seed).random_iter::<u64>();
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zip(rng1, rng2)
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.take(100)
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.for_each(|(rng1_value, rng2_value)| assert_eq!(rng1_value, rng2_value));
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}
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}
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