Start fixes for the gasket example
The image is inverted for reasons I don't entirely understand yet
This commit is contained in:
@@ -5,8 +5,8 @@ use enkou_shaders::camera::entry::main_image_render;
|
||||
use enkou_shaders::chaos_game::entry::main_chaos_game;
|
||||
use enkou_shaders::transform::Transform;
|
||||
use enkou_shaders::variation::Variation;
|
||||
use glam::{Affine2, UVec2, Vec2, Vec4, uvec2, vec2};
|
||||
use image::{Rgba, Rgba32FImage};
|
||||
use glam::{Affine2, UVec2, Vec2, Vec2Swizzles, Vec4, uvec2, vec2};
|
||||
use image::{Rgba, RgbaImage};
|
||||
use std::mem;
|
||||
use std::process::Command;
|
||||
use tempfile::NamedTempFile;
|
||||
@@ -65,7 +65,7 @@ pub fn main() -> Result<()> {
|
||||
let palette = &[Vec4::ONE; 2];
|
||||
|
||||
let mut output_points_pixel = Vec::new();
|
||||
output_points_pixel.resize(ITERATIONS as usize, Vec4::ZERO);
|
||||
output_points_pixel.resize(IMAGE_DIMENSION.xy().element_product() as usize, Vec4::ZERO);
|
||||
|
||||
main_image_render(
|
||||
&camera,
|
||||
@@ -74,11 +74,16 @@ pub fn main() -> Result<()> {
|
||||
&mut output_points_pixel,
|
||||
);
|
||||
|
||||
let mut image = Rgba32FImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
|
||||
for x in 0..image.dimensions().0 {
|
||||
let mut image = RgbaImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
|
||||
for y in 0..image.dimensions().1 {
|
||||
for x in 0..image.dimensions().0 {
|
||||
let pixel_index = y * IMAGE_DIMENSION.x + x;
|
||||
let pixel = output_points_pixel[pixel_index as usize];
|
||||
let pixel = pixel.to_array().map(|channel| {
|
||||
let channel = if channel.is_nan() { 0.0 } else { channel };
|
||||
let channel = channel * u8::MAX as f32;
|
||||
channel as u8
|
||||
});
|
||||
image.put_pixel(x, y, Rgba(pixel.into()));
|
||||
}
|
||||
}
|
||||
|
||||
+24
-12
@@ -3,7 +3,7 @@
|
||||
//! Map points from the IFS coordinate system to pixel coordinates. This is a lossy transformation.
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, Vec4Swizzles, vec2};
|
||||
use libm::{floorf, powf};
|
||||
use libm::{floorf, log10f, powf};
|
||||
|
||||
/// Blending modes for mapping IFS color values (which are on a scale `[0, 1]`)
|
||||
/// to RGBA colors.
|
||||
@@ -102,7 +102,11 @@ impl Camera {
|
||||
|
||||
/// Map a point from IFS coordinates to a pixel index and RGBA value; if the IFS coordinate
|
||||
/// is outside the viewable range, return [`None`].
|
||||
pub fn transform_point_to_image(&self, point: Vec4, palette: &[Vec4]) -> Option<(usize, Vec4)> {
|
||||
pub fn transform_point_to_image_hist(
|
||||
&self,
|
||||
point: Vec4,
|
||||
palette: &[Vec4],
|
||||
) -> Option<(usize, Vec4)> {
|
||||
let pixel_coordinates = self.transform_point(point.xy());
|
||||
if pixel_coordinates.x < 0
|
||||
|| pixel_coordinates.y < 0
|
||||
@@ -112,20 +116,29 @@ impl Camera {
|
||||
return None;
|
||||
}
|
||||
|
||||
let to_pixel_index = self.dimensions.with_y(0);
|
||||
let to_pixel_index = self.dimensions.with_y(1);
|
||||
let pixel_index = pixel_coordinates.as_uvec2().dot(to_pixel_index) as usize;
|
||||
|
||||
let rgba = self.blend_mode.ifs_to_rgb(point.w, palette);
|
||||
|
||||
Some((pixel_index, rgba))
|
||||
}
|
||||
|
||||
/// Map an accumulated RGBA value to the final pixel color value
|
||||
pub fn transform_image_hist_to_rgba(&self, pixel: Vec4) -> Vec4 {
|
||||
if pixel.w <= 0.0 {
|
||||
Vec4::ZERO
|
||||
} else {
|
||||
// TODO: Fix the bootleg gamma adjustment
|
||||
(pixel * log10f(pixel.w) / (pixel.w * self.image_gamma)).clamp(Vec4::ZERO, Vec4::ONE)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(missing_docs)]
|
||||
pub mod entry {
|
||||
use crate::camera::Camera;
|
||||
use glam::Vec4;
|
||||
use libm::log10f;
|
||||
use spirv_std::spirv;
|
||||
|
||||
/// Render an output image from a list of IFS coordinates.
|
||||
@@ -144,17 +157,16 @@ pub mod entry {
|
||||
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] image: &mut [Vec4],
|
||||
) {
|
||||
for coordinate_index in 0..coordinates_ifs.len() {
|
||||
camera
|
||||
.transform_point_to_image(coordinates_ifs[coordinate_index], palette)
|
||||
.map(|(pixel_index, rgba)| image[pixel_index] += rgba);
|
||||
if let Some((pixel_index, rgba)) =
|
||||
camera.transform_point_to_image_hist(coordinates_ifs[coordinate_index], palette)
|
||||
{
|
||||
image[pixel_index] += rgba;
|
||||
}
|
||||
}
|
||||
|
||||
for pixel_index in 0..image.len() {
|
||||
// TODO: Fix the bootleg gamma adjustment
|
||||
let pixel_unscaled = image[pixel_index];
|
||||
let pixel =
|
||||
pixel_unscaled * log10f(pixel_unscaled.w) / (pixel_unscaled.w * camera.image_gamma);
|
||||
image[pixel_index] = pixel;
|
||||
let rgba = camera.transform_image_hist_to_rgba(image[pixel_index]);
|
||||
image[pixel_index] = rgba;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user