Start fixes for the gasket example
The image is inverted for reasons I don't entirely understand yet
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@@ -5,8 +5,8 @@ use enkou_shaders::camera::entry::main_image_render;
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use enkou_shaders::chaos_game::entry::main_chaos_game;
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use enkou_shaders::chaos_game::entry::main_chaos_game;
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use enkou_shaders::transform::Transform;
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use enkou_shaders::transform::Transform;
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use enkou_shaders::variation::Variation;
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use enkou_shaders::variation::Variation;
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use glam::{Affine2, UVec2, Vec2, Vec4, uvec2, vec2};
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use glam::{Affine2, UVec2, Vec2, Vec2Swizzles, Vec4, uvec2, vec2};
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use image::{Rgba, Rgba32FImage};
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use image::{Rgba, RgbaImage};
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use std::mem;
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use std::mem;
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use std::process::Command;
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use std::process::Command;
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use tempfile::NamedTempFile;
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use tempfile::NamedTempFile;
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@@ -65,7 +65,7 @@ pub fn main() -> Result<()> {
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let palette = &[Vec4::ONE; 2];
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let palette = &[Vec4::ONE; 2];
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let mut output_points_pixel = Vec::new();
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let mut output_points_pixel = Vec::new();
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output_points_pixel.resize(ITERATIONS as usize, Vec4::ZERO);
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output_points_pixel.resize(IMAGE_DIMENSION.xy().element_product() as usize, Vec4::ZERO);
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main_image_render(
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main_image_render(
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&camera,
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&camera,
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@@ -74,11 +74,16 @@ pub fn main() -> Result<()> {
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&mut output_points_pixel,
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&mut output_points_pixel,
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);
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);
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let mut image = Rgba32FImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
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let mut image = RgbaImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
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for x in 0..image.dimensions().0 {
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for y in 0..image.dimensions().1 {
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for y in 0..image.dimensions().1 {
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for x in 0..image.dimensions().0 {
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let pixel_index = y * IMAGE_DIMENSION.x + x;
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let pixel_index = y * IMAGE_DIMENSION.x + x;
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let pixel = output_points_pixel[pixel_index as usize];
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let pixel = output_points_pixel[pixel_index as usize];
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let pixel = pixel.to_array().map(|channel| {
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let channel = if channel.is_nan() { 0.0 } else { channel };
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let channel = channel * u8::MAX as f32;
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channel as u8
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});
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image.put_pixel(x, y, Rgba(pixel.into()));
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image.put_pixel(x, y, Rgba(pixel.into()));
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}
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}
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}
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}
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+24
-12
@@ -3,7 +3,7 @@
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//! Map points from the IFS coordinate system to pixel coordinates. This is a lossy transformation.
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//! Map points from the IFS coordinate system to pixel coordinates. This is a lossy transformation.
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use bytemuck::{Pod, Zeroable};
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use bytemuck::{Pod, Zeroable};
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use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, Vec4Swizzles, vec2};
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use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, Vec4Swizzles, vec2};
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use libm::{floorf, powf};
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use libm::{floorf, log10f, powf};
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/// Blending modes for mapping IFS color values (which are on a scale `[0, 1]`)
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/// Blending modes for mapping IFS color values (which are on a scale `[0, 1]`)
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/// to RGBA colors.
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/// to RGBA colors.
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@@ -102,7 +102,11 @@ impl Camera {
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/// Map a point from IFS coordinates to a pixel index and RGBA value; if the IFS coordinate
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/// Map a point from IFS coordinates to a pixel index and RGBA value; if the IFS coordinate
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/// is outside the viewable range, return [`None`].
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/// is outside the viewable range, return [`None`].
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pub fn transform_point_to_image(&self, point: Vec4, palette: &[Vec4]) -> Option<(usize, Vec4)> {
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pub fn transform_point_to_image_hist(
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&self,
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point: Vec4,
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palette: &[Vec4],
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) -> Option<(usize, Vec4)> {
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let pixel_coordinates = self.transform_point(point.xy());
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let pixel_coordinates = self.transform_point(point.xy());
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if pixel_coordinates.x < 0
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if pixel_coordinates.x < 0
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|| pixel_coordinates.y < 0
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|| pixel_coordinates.y < 0
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@@ -112,20 +116,29 @@ impl Camera {
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return None;
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return None;
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}
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}
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let to_pixel_index = self.dimensions.with_y(0);
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let to_pixel_index = self.dimensions.with_y(1);
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let pixel_index = pixel_coordinates.as_uvec2().dot(to_pixel_index) as usize;
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let pixel_index = pixel_coordinates.as_uvec2().dot(to_pixel_index) as usize;
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let rgba = self.blend_mode.ifs_to_rgb(point.w, palette);
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let rgba = self.blend_mode.ifs_to_rgb(point.w, palette);
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Some((pixel_index, rgba))
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Some((pixel_index, rgba))
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}
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}
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/// Map an accumulated RGBA value to the final pixel color value
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pub fn transform_image_hist_to_rgba(&self, pixel: Vec4) -> Vec4 {
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if pixel.w <= 0.0 {
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Vec4::ZERO
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} else {
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// TODO: Fix the bootleg gamma adjustment
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(pixel * log10f(pixel.w) / (pixel.w * self.image_gamma)).clamp(Vec4::ZERO, Vec4::ONE)
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}
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}
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}
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}
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#[allow(missing_docs)]
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#[allow(missing_docs)]
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pub mod entry {
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pub mod entry {
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use crate::camera::Camera;
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use crate::camera::Camera;
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use glam::Vec4;
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use glam::Vec4;
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use libm::log10f;
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use spirv_std::spirv;
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use spirv_std::spirv;
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/// Render an output image from a list of IFS coordinates.
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/// Render an output image from a list of IFS coordinates.
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@@ -144,17 +157,16 @@ pub mod entry {
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#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] image: &mut [Vec4],
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#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] image: &mut [Vec4],
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) {
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) {
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for coordinate_index in 0..coordinates_ifs.len() {
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for coordinate_index in 0..coordinates_ifs.len() {
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camera
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if let Some((pixel_index, rgba)) =
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.transform_point_to_image(coordinates_ifs[coordinate_index], palette)
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camera.transform_point_to_image_hist(coordinates_ifs[coordinate_index], palette)
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.map(|(pixel_index, rgba)| image[pixel_index] += rgba);
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{
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image[pixel_index] += rgba;
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}
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}
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}
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for pixel_index in 0..image.len() {
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for pixel_index in 0..image.len() {
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// TODO: Fix the bootleg gamma adjustment
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let rgba = camera.transform_image_hist_to_rgba(image[pixel_index]);
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let pixel_unscaled = image[pixel_index];
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image[pixel_index] = rgba;
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let pixel =
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pixel_unscaled * log10f(pixel_unscaled.w) / (pixel_unscaled.w * camera.image_gamma);
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image[pixel_index] = pixel;
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}
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}
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}
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}
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}
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}
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