Implement camera colors
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Still needs some unit tests, and to fix the gasket example
This commit is contained in:
2026-07-03 14:07:45 -04:00
parent a1b9a274f7
commit 54ba76b380
4 changed files with 120 additions and 57 deletions
+20 -14
View File
@@ -1,12 +1,12 @@
use anyhow::{Context, Result};
use enkou_shaders::Coefficients2;
use enkou_shaders::camera::Camera;
use enkou_shaders::camera::entry::main_camera;
use enkou_shaders::camera::entry::main_image_render;
use enkou_shaders::chaos_game::entry::main_chaos_game;
use enkou_shaders::transform::Transform;
use enkou_shaders::variation::Variation;
use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, uvec2, vec2};
use image::{GrayImage, Luma};
use glam::{Affine2, UVec2, Vec2, Vec4, uvec2, vec2};
use image::{Rgba, Rgba32FImage};
use std::mem;
use std::process::Command;
use tempfile::NamedTempFile;
@@ -62,20 +62,26 @@ pub fn main() -> Result<()> {
IMAGE_DIMENSION.as_vec2(),
);
let palette = &[Vec4::ONE; 2];
let mut output_points_pixel = Vec::new();
output_points_pixel.resize(ITERATIONS as usize, IVec2::ZERO);
output_points_pixel.resize(ITERATIONS as usize, Vec4::ZERO);
main_camera(&camera, &output_points_ifs, &mut output_points_pixel);
main_image_render(
&camera,
palette,
&output_points_ifs,
&mut output_points_pixel,
);
let mut image = GrayImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
let dimensions = image.dimensions();
output_points_pixel
.iter()
.skip_while(|p| {
p.x < 0 || (p.x as u32) > dimensions.0 || p.y < 0 || (p.y as u32) > dimensions.1
})
.map(|p| (p.x as u32, p.y as u32))
.for_each(|(x, y)| image.put_pixel(x, y, Luma([255u8])));
let mut image = Rgba32FImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
for x in 0..image.dimensions().0 {
for y in 0..image.dimensions().1 {
let pixel_index = y * IMAGE_DIMENSION.x + x;
let pixel = output_points_pixel[pixel_index as usize];
image.put_pixel(x, y, Rgba(pixel.into()));
}
}
let temp = NamedTempFile::with_suffix(".png").context("Unable to create file for image")?;
image.save(temp.path()).context("Unable to save image")?;