Implement camera colors
Still needs some unit tests, and to fix the gasket example
This commit is contained in:
@@ -1,12 +1,12 @@
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use anyhow::{Context, Result};
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use enkou_shaders::Coefficients2;
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use enkou_shaders::camera::Camera;
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use enkou_shaders::camera::entry::main_camera;
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use enkou_shaders::camera::entry::main_image_render;
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use enkou_shaders::chaos_game::entry::main_chaos_game;
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use enkou_shaders::transform::Transform;
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use enkou_shaders::variation::Variation;
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use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, uvec2, vec2};
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use image::{GrayImage, Luma};
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use glam::{Affine2, UVec2, Vec2, Vec4, uvec2, vec2};
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use image::{Rgba, Rgba32FImage};
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use std::mem;
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use std::process::Command;
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use tempfile::NamedTempFile;
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@@ -62,20 +62,26 @@ pub fn main() -> Result<()> {
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IMAGE_DIMENSION.as_vec2(),
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);
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let palette = &[Vec4::ONE; 2];
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let mut output_points_pixel = Vec::new();
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output_points_pixel.resize(ITERATIONS as usize, IVec2::ZERO);
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output_points_pixel.resize(ITERATIONS as usize, Vec4::ZERO);
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main_camera(&camera, &output_points_ifs, &mut output_points_pixel);
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main_image_render(
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&camera,
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palette,
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&output_points_ifs,
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&mut output_points_pixel,
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);
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let mut image = GrayImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
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let dimensions = image.dimensions();
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output_points_pixel
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.iter()
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.skip_while(|p| {
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p.x < 0 || (p.x as u32) > dimensions.0 || p.y < 0 || (p.y as u32) > dimensions.1
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})
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.map(|p| (p.x as u32, p.y as u32))
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.for_each(|(x, y)| image.put_pixel(x, y, Luma([255u8])));
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let mut image = Rgba32FImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
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for x in 0..image.dimensions().0 {
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for y in 0..image.dimensions().1 {
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let pixel_index = y * IMAGE_DIMENSION.x + x;
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let pixel = output_points_pixel[pixel_index as usize];
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image.put_pixel(x, y, Rgba(pixel.into()));
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}
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}
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let temp = NamedTempFile::with_suffix(".png").context("Unable to create file for image")?;
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image.save(temp.path()).context("Unable to save image")?;
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+89
-40
@@ -2,8 +2,47 @@
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//!
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//! Map points from the IFS coordinate system to pixel coordinates. This is a lossy transformation.
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use bytemuck::{Pod, Zeroable};
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use glam::{Affine2, IVec2, UVec2, Vec2, vec2};
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use libm::powf;
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use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, Vec4Swizzles, vec2};
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use libm::{ceilf, floorf, powf};
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/// Blending modes for mapping IFS color values (which are on a scale `[0, 1]`)
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/// to RGBA colors.
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#[derive(Copy, Clone)]
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#[repr(u32)]
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pub enum BlendMode {
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/// Map IFS color values to a linear blend of the nearest two palette colors
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Linear = 0,
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/// Map IFS color values to the nearest single palette color
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Step = 1,
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}
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impl Default for BlendMode {
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fn default() -> Self {
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BlendMode::Linear
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}
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}
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impl BlendMode {
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/// Map an IFS color value to RGBA color from the provided palette.
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pub fn ifs_to_rgb(&self, color: f32, palette: &[Vec4]) -> Vec4 {
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let palette_index = color * palette.len() as f32;
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let palette_index_lower = floorf(palette_index) as usize;
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let palette_index_upper = ceilf(palette_index) as usize;
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match self {
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BlendMode::Linear => {
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(palette[palette_index_lower] + palette[palette_index_upper]) / 2.0
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}
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BlendMode::Step => palette[palette_index_lower],
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}
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}
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}
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// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
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unsafe impl bytemuck::Zeroable for BlendMode {}
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// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
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unsafe impl bytemuck::Pod for BlendMode {}
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/// Settings used to map IFS coordinates to pixel coordinates.
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///
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@@ -14,6 +53,8 @@ use libm::powf;
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pub struct Camera {
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dimensions: UVec2,
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transform: Affine2,
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blend_mode: BlendMode,
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image_gamma: f32,
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}
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impl Camera {
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@@ -50,62 +91,70 @@ impl Camera {
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Camera {
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dimensions,
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transform,
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blend_mode: BlendMode::Linear,
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image_gamma: 1.5,
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}
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}
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/// Map a point from IFS coordinates to pixel coordinates.
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///
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/// ```
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/// # use glam::{vec2, ivec2, uvec2, Vec2};
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/// # use crate::enkou_shaders::camera::Camera;
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/// // Output image is 600x600 pixels, centered at the origin, no rotation, no zoom,
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/// // and scaled such that it covers the range [-2, 2].
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/// // Use the origin as the IFS coordinate, so the pixel coordinate is the center of the image
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/// let camera = Camera::new(
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/// uvec2(600, 600),
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/// Vec2::ZERO,
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/// 0.0,
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/// Vec2::ZERO,
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/// vec2(150.0, 150.0)
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/// );
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/// assert_eq!(camera.transform_point(vec2(0.0, 0.0)), ivec2(300, 300));
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/// ```
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pub fn transform_point(&self, point: Vec2) -> IVec2 {
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fn transform_point(&self, point: Vec2) -> IVec2 {
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self.transform.transform_point2(point).as_ivec2()
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}
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/// Map a point from IFS coordinates to pixel coordinates (like [`transform_point`](Camera::transform_point)),
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/// and check that the result is within the provided image dimensions.
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pub fn transform_point_to_image(&self, point: Vec2) -> Option<UVec2> {
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let pixel_coordinates = self.transform_point(point);
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/// Map a point from IFS coordinates to a pixel index and RGBA value; if the IFS coordinate
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/// is outside the viewable range, return [`None`].
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pub fn transform_point_to_image(&self, point: Vec4, palette: &[Vec4]) -> Option<(usize, Vec4)> {
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let pixel_coordinates = self.transform_point(point.xy());
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if pixel_coordinates.x < 0
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|| pixel_coordinates.y < 0
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|| (pixel_coordinates.x as u32) >= self.dimensions.x
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|| (pixel_coordinates.y as u32) >= self.dimensions.y
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{
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None
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} else {
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Some(pixel_coordinates.as_uvec2())
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return None;
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}
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let to_pixel_index = self.dimensions.with_y(0);
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let pixel_index = pixel_coordinates.as_uvec2().dot(to_pixel_index) as usize;
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let rgba = self.blend_mode.ifs_to_rgb(point.w, palette);
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Some((pixel_index, rgba))
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}
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}
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/// Shader entry point for running the camera transformation over a list of IFS coordinates
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#[allow(missing_docs)]
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pub mod entry {
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use crate::camera::Camera;
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use glam::{Vec4, Vec4Swizzles};
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use spirv_std::glam::IVec2;
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use glam::Vec4;
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use libm::log10f;
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use spirv_std::spirv;
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/// Transform IFS coordinates to pixel coordinates
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#[spirv(compute(entry_point_name = "main_camera", threads(1)))]
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pub fn main_camera(
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/// Render an output image from a list of IFS coordinates.
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///
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/// Arguments:
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/// * `camera` - Camera settings for mapping IFS coordinates to pixel coordinates
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/// * `palette` - Color palette to use when mapping IFS color to RGB colors. Individual elements
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/// are assumed to be RGBA values on the scale of `[0, 1]`
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/// * `coordinates_ifs` - IFS coordinates to use for the output image
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/// * `image` - Buffer for the output image
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#[spirv(compute(entry_point_name = "main_image_render", threads(1)))]
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pub fn main_image_render(
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#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] camera: &Camera,
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#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] palette: &[Vec4],
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#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] coordinates_ifs: &[Vec4],
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#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] coordinates_pixel: &mut [IVec2],
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#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] image: &mut [Vec4],
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) {
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for i in 0..coordinates_ifs.len() {
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coordinates_pixel[i] = camera.transform_point(coordinates_ifs[i].xy())
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for coordinate_index in 0..coordinates_ifs.len() {
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camera
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.transform_point_to_image(coordinates_ifs[coordinate_index], palette)
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.map(|(pixel_index, rgba)| image[pixel_index] += rgba);
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}
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for pixel_index in 0..image.len() {
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// TODO: Fix the bootleg gamma adjustment
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let pixel_unscaled = image[pixel_index];
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let pixel =
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pixel_unscaled * log10f(pixel_unscaled.w) / (pixel_unscaled.w * camera.image_gamma);
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image[pixel_index] = pixel;
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}
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}
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}
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@@ -117,7 +166,7 @@ mod test {
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use libm::powf;
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#[test]
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pub fn manual_camera() {
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fn manual_camera() {
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let starting_point = vec2(1.0, 1.0);
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// Move the origin; points move right and up by one unit, giving us (2.0, 2.0)
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@@ -155,7 +204,7 @@ mod test {
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}
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#[test]
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pub fn point_outside_camera() {
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fn point_outside_camera() {
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// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
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let camera = Camera::new(
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uvec2(1000, 1000),
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@@ -170,7 +219,7 @@ mod test {
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}
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#[test]
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pub fn point_outside_camera_negative() {
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fn point_outside_camera_negative() {
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// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
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let camera = Camera::new(
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uvec2(1000, 1000),
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@@ -185,7 +234,7 @@ mod test {
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}
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#[test]
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pub fn aspect_ratio() {
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fn aspect_ratio() {
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// Scale 100 for an image 1600 x 900 gives an effective X range of [-8, 8],
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// and effective Y range of [-4.5, 4.5]
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let camera = Camera::new(
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