First attempt at a GPU runner
Currently failing with an error I don't understand: ``` wgpu error: Validation Error Caused by: In Device::create_shader_module, label = '...\image_binary.spv' Shader '...\image_binary.spv' parsing error: InvalidTypeWidth(1) ```
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@@ -106,39 +106,3 @@ impl<'a, R: Rng> Iterator for ChaosGame<'a, R> {
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Some(next_point)
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}
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}
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/// Shader entry point for running the chaos game to produce new IFS coordinates
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pub mod entry {
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use crate::chaos_game::ChaosGame;
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use crate::rng::xoshiro256starstar_from_seed;
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use crate::transform::Transform;
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use crate::variation::Variation;
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use glam::Vec2;
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use spirv_std::spirv;
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/// Given a set of fractal flame parameters, generate new IFS coordinates
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/// and store them in the output array.
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#[spirv(compute(entry_point_name = "main_chaos_game", threads(1)))]
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pub fn main_chaos_game(
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#[spirv(spec_constant(id = 1, default = 20))] iteration_discard: u32,
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#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] rng_seed: &[u8],
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#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] transforms: &[Transform],
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#[spirv(storage_buffer, descriptor_set = 0, binding = 2)] weights: &[f32],
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#[spirv(storage_buffer, descriptor_set = 0, binding = 3)] variations: &[Variation],
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#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] output: &mut [Vec2],
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) {
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let mut rng_seed_actual = [0u8; 32];
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(0..32).for_each(|i| rng_seed_actual[i] = rng_seed[i]);
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let mut rng = xoshiro256starstar_from_seed(rng_seed_actual);
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let mut chaos_game = ChaosGame::new(&mut rng, transforms, weights, variations);
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for _ in 0..iteration_discard {
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chaos_game.next().unwrap();
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}
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for i in 0..output.len() {
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output[i] = chaos_game.next().unwrap();
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}
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}
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}
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