Add entry points for GPU

This commit is contained in:
2026-06-27 18:25:41 -04:00
parent 6671475c75
commit 44b71c2692
11 changed files with 202 additions and 104 deletions
+2 -1
View File
@@ -1,5 +1,5 @@
use cargo_gpu_install::install::Install;
use cargo_gpu_install::spirv_builder::{ShaderPanicStrategy, SpirvMetadata};
use cargo_gpu_install::spirv_builder::{Capability, ShaderPanicStrategy, SpirvMetadata};
use std::path::PathBuf;
pub fn main() -> anyhow::Result<()> {
@@ -16,6 +16,7 @@ pub fn main() -> anyhow::Result<()> {
builder.build_script.defaults = true;
builder.shader_panic_strategy = ShaderPanicStrategy::SilentExit;
builder.spirv_metadata = SpirvMetadata::Full;
builder.capabilities = vec![Capability::Int8, Capability::Int16, Capability::Int64];
let compile_result = builder.build()?;
let spv_path = compile_result.module.unwrap_single();
+7 -4
View File
@@ -56,12 +56,15 @@ mod test {
}
#[test]
pub fn has_entry_main_fs() {
assert!(has_entry_point(ExecutionModel::Fragment, "main_fs"))
pub fn has_entry_main_chaos_game() {
assert!(has_entry_point(
ExecutionModel::GLCompute,
"main_chaos_game"
))
}
#[test]
pub fn has_entry_main_vs() {
assert!(has_entry_point(ExecutionModel::Vertex, "main_vs"))
pub fn has_entry_main_camera() {
assert!(has_entry_point(ExecutionModel::GLCompute, "main_camera"))
}
}