Add entry points for GPU
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@@ -1,5 +1,5 @@
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use cargo_gpu_install::install::Install;
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use cargo_gpu_install::spirv_builder::{ShaderPanicStrategy, SpirvMetadata};
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use cargo_gpu_install::spirv_builder::{Capability, ShaderPanicStrategy, SpirvMetadata};
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use std::path::PathBuf;
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pub fn main() -> anyhow::Result<()> {
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@@ -16,6 +16,7 @@ pub fn main() -> anyhow::Result<()> {
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builder.build_script.defaults = true;
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builder.shader_panic_strategy = ShaderPanicStrategy::SilentExit;
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builder.spirv_metadata = SpirvMetadata::Full;
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builder.capabilities = vec![Capability::Int8, Capability::Int16, Capability::Int64];
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let compile_result = builder.build()?;
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let spv_path = compile_result.module.unwrap_single();
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@@ -56,12 +56,15 @@ mod test {
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}
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#[test]
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pub fn has_entry_main_fs() {
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assert!(has_entry_point(ExecutionModel::Fragment, "main_fs"))
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pub fn has_entry_main_chaos_game() {
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assert!(has_entry_point(
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ExecutionModel::GLCompute,
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"main_chaos_game"
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))
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}
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#[test]
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pub fn has_entry_main_vs() {
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assert!(has_entry_point(ExecutionModel::Vertex, "main_vs"))
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pub fn has_entry_main_camera() {
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assert!(has_entry_point(ExecutionModel::GLCompute, "main_camera"))
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}
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}
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